I think it's stupid that you can avoid any attack as long as the hitbox passes through your invincibility frames. If Dark Ragne stomps his whole body on you, you wouldn't be able to move fast horizontally and avoid damage. I think there should be some hitboxes on the game that ignore your method of evasion depending on what it is.
For example, Catadorian sweeping attack should have a spot that hits you no matter what if you try to Step or DodgeRoll through it, which would force you to block or jump it if you were in range.
Another example would be that flying explosion ball that Vol Dragon does with lv3 fire armor. It should have a hitbox that is impossible to guard against, regardless if it's a Just Guard or regular. It should also have a long enough lifespan that doding into it still guarantees you get hit. This forces you to escape out of range of the explosion. Dodge only works if you're using it to escape the edges of the blast radius, which is completely fair.
This is why i like Ragne's bloodwave attack thinigie. You can block it, but it's going to deplete all your PP in one shot. You can dodge it, but you'll probably be hit during recovery frames. So the most effective option is to simply jump over it, or get out of range. It gives you less options when he uses the attack, and makes it more dangerous of a move.
Its no fun when i fight a boss and just sit there for an attack because i know i can just guard it safely.
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