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  1. #151

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    Quote Originally Posted by Raging Ghost View Post
    So, I decided to make a ranger specializing in ARs.

    http://ryuhiroshi.ry.funpic.de/pso2/...EkdgAI2qn4PftB

    Anything I should improve? Because honestly, launchers do NOT favor hit-and-run strategies.
    So yeah, any way to avoid to rely on launchers? Mostly that I want on focus on hit-and-running the enemies.

  2. #152

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    Quote Originally Posted by RAnewearl View Post
    Would you be willing to reveal this other skill tree including jellen shot or are you keeping that a secret? X)
    http://ryuhiroshi.ry.funpic.de/pso2/...!IEebkbqBqDbo6

    Nothing special. Maxing Jellen Shot for uptime leaves only 1 point anyways. I figured stun grenades were a decent use of the point.
    Coming Soon!

  3. #153

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    http://ryuhiroshi.ry.funpic.de/pso2/...okIqoqqIb4QIbf

    possible hunter build for sword/wired lance, (what i found myself using the most in pre obt)

  4. #154

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    Quote Originally Posted by Randomness View Post
    http://ryuhiroshi.ry.funpic.de/pso2/...!IEebkbqBqDbo6

    Nothing special. Maxing Jellen Shot for uptime leaves only 1 point anyways. I figured stun grenades were a decent use of the point.
    Thats a hunter build o.o

  5. #155

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    Quote Originally Posted by RAnewearl View Post
    Thats a hunter build o.o
    Oops.

    http://ryuhiroshi.ry.funpic.de/pso2/...!IEkdi2qn4Nfdx
    Coming Soon!

  6. #156

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    Quote Originally Posted by Randomness View Post
    Thanks i really enjoy the thought of maxed standing snipe though, especially cause ive taken a deep liking for launchers ... jellen is for reducing monsters attack but i can just dodge my way out of that right? Being mid range and all.... maybe i will stick to your first skill tree
    Last edited by RAnewearl; Jun 19, 2012 at 05:15 PM.

  7. #157

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    Quote Originally Posted by RAnewearl View Post
    Thanks i really enjoy the thought of maxed standing snipe though, especially cause ive taken a deep liking for launchers ... jellen is for reducing monsters attack but i can just dodge my way out of that right? Being mid range and all.... maybe i will stick to your first skill tree
    http://ryuhiroshi.ry.funpic.de/pso2/...00RA!IEGQqBGA8

    is probably a bit better - reduced weak shot to 1 to pick up .15 sec more invinc on dive roll. Waiting 4 more seconds between weak shots is probably worth the trade, the extra ammo isn't til level 3 or 4 of it I think.
    Coming Soon!

  8. #158

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    Quote Originally Posted by Randomness View Post
    http://ryuhiroshi.ry.funpic.de/pso2/...00RA!IEGQqBGA8

    is probably a bit better - reduced weak shot to 1 to pick up .15 sec more invinc on dive roll. Waiting 4 more seconds between weak shots is probably worth the trade, the extra ammo isn't til level 3 or 4 of it I think.
    Thanks again!!

  9. #159

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    I suggest adding what the bonuses for each individual level are (ex: how much Attack which level of Photon Flare gives).

  10. #160

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    Quote Originally Posted by Sun Sol View Post
    I suggest adding what the bonuses for each individual level are (ex: how much Attack which level of Photon Flare gives).
    He's getting on that, but even the JP wiki doesn't have all that info yet.
    Coming Soon!

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