PSO is about as much RPG as Diablo is. The only real difference is that Diablo doesn't have a lobby and mobs in Diablo scale up based on the # of players, rather than in PSO where mob hp is tuned for 2-3 players' worth of damage, which is a pain if you play solo. Semantics aside...
Like Diablo, I don't really see "hard mode" as anything more than another levelling path, seeing as there are no non-"hard mode" areas in that level span. There's enough room for "super-ultramegaPRIMEVAL" mode if they go so far as recycle content that much.
That also being said, I fully enjoyed getting my butt whooped by lv35 Dark Ragne despite running +8-10 armors.
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