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  1. #11

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    Some of the maps could be a little bit more complex. But on the other hand I already "got lost" (well not really) in a cave timed run where I wished it was just a straight corridor...

    Yes, I sometimes miss the PSO EP1 layout of maps, but they never were able to replicate these, not even is EP2&4 so I wasn't expecting it to happen this time with randomized maps.

  2. #12

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    Quote Originally Posted by Khabarakh View Post
    The only think I hate about the maps is there are no recognizable landmarks, like in pso forest. I miss the hints of previous civilization. Of course the maps are random but... they seem pretty empty and devoid of... unnatural things.
    I agree but at the same time it's just something developers do not put a lot of time into like days of old. The maps are great and aesthetically pleasing, but PSO's map design has no parallel due to aesthetics, lore, variety, emotional build up, and feeling of immersion.
    #1 International MAG+ TA Champion in PSU. Co-Founder of Royalz

  3. #13

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    The same 5~ or so segments slapped together in random orders. Varied, but boring. They're also not memorable at all.

  4. #14
    Skilled Fighter
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    I think all they need to do is to increase the probability of change over codes.

    Change over codes instantly increase the intensity of the situation. Love them.

  5. #15

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    Quote Originally Posted by Zaix View Post
    The city is pretty full of unnatural things. The desert has plenty too.
    So does caves.

    Forest is on a fairly pristine world, but the others? Not so much.

    I would like some more memorable environment pieces, like the waterfall room of caves, for instance, or the final piece in Ruins.
    Coming Soon!

  6. #16
    A proud PSOW member SELENNA's Avatar
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    Not really. The maps are way too small too.

  7. #17
    Rappy Hunter Seizure Bot's Avatar
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    Quote Originally Posted by SELENNA View Post
    Not really. The maps are way too small too.
    If they were bigger, they'd be far more monotonous than they are now. They need to make them spicier before they start enlarging them.

  8. #18

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    Forest could use a bit more variety, but I'm happy with the other three. The volcano never gets old, and the city has plenty of unique features, like the parking lot, or the fountain.

  9. #19

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    Quote Originally Posted by Seizure Bot View Post
    If they were bigger, they'd be far more monotonous than they are now. They need to make them spicier before they start enlarging them.
    Just have them like from, y'know, PSO.

  10. #20

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    So far city has the most unique things about it I think. I just wish we had puzzle like aspects sometimes. Something along the lines of zelda.

    1. Switches/Computers you have to get in order to unlock something/progress
    2. Team work puzzles where you have to work as a team of at least 3 or 4 to progress/open a area.
    3. Something about luring monsters into a specific area.
    4. A side scrolling area where you have to dodge incoming fire or fall behind and die (think megaman battle network).
    5. Combination codes. Like 1 person has to drill, while another person kills a monster, while another solves a puzzle. Could even be timed on hard mode ect with good rewards.
    6. Finding a specific item to open up an area
    7. Boxes that are monsters in hiding! aka mimic!
    8. Rare warps that take you to another area that looks completely different.

    Stuff like this an more would be nice.
    Last edited by Lumir; Jun 28, 2012 at 01:06 AM.

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