Yeah, either lv 3 or 6 for weak bullet.
Don't really need more, but don't skip this skill seriously.
Yeah, either lv 3 or 6 for weak bullet.
Don't really need more, but don't skip this skill seriously.
[PSO2] Darkante: Cast HU-44/RA-43/FI-42/GU-30
Astral Storm: Newman F HU-35
[PSP2:I]
RB3 - Dark Knight "Ante" : Cast M Lv 200/ JLv Hu50/Ra50/F30/Va46
RB3 - Crimson Sky: Beast F Lv 174/ JLv Hu34/Ra18/Fo1/Va50
RB0 - Zone Dynamite: Beast M Lv 76/ JLv Hu0/Ra7/Fo0/Va0
Does the Weak Hit talent boost dmg with the Weak Bullet target on? Or is it referring to the zooming in and shooting parts like the head w/o Weak Bullet on?
Essentially my tree is sitting with most of my points in Ability Up 1, Weak Hit Advance 1, and Weak Bullet at level 6. I'm contemplating on the Jellen Bullet and Just Reversal (as useful as it is..just...so many points) at the moment, so I will probably go for those when the game releases.
Changed original post to a more left-tree oriented build as from reading most of your comments, it seems that the flat gains from the right side of the tree simply won't beat out the percentage scaling of the right side of the tree. Also, Jellen Shot was severely nerfed, so that was removed altogether from the build.
I believe Weak Hit Advance is for any kind of weak point attacks. Weak Bullet turns a position into a weak point, so it'll affect it as well.
PSO2 Hunter talent tree discussion *Please read the FAQ in the first post*
PSO2 Repeatable Quest Guide
I don't need to test to confirm Weak Hit Advance applying to normal rifle/launcher shots, can't remember though how it is with gunslashes (haven't used them for long time) but yeah, my rifle does generally ~30ish damage to normal spots and ~70-80ish to weak spots, this is my build.
Since PSO2 is confirmed to have a level 50 cap sometime in fall (check Ricardo's blog for details), I thought ahead and made a build for a Ranger capped at level 50. What do you guys think?
http://ryuhiroshi.ry.funpic.de/pso2/...00RA!IEGQrNig6
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