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  1. #1

    Default Why 7,8 & even 9 are afraid of 3 & 5 !

    Warning: For Elitists Eyes Only !

    Greetings my fellow Elitist Arks Members, In this post id like to discuss forging our level cap weapon pallets based on the stat ratio differences between 3 and 5 star weapons verses A-ranks(7-9 star weapons). With the introduction/return of Weapon Special abilities in Pso2 making those best of the best, highest attack, 50%, 10/10 weapons has become quite interesting. As many of us are finding out, a lot of our precious A-rank weapons(specifically 7 stars) fail in comparison to 3 and 5 Star grade weapons. Although some 8 and 9 stars rival and surpass 3 & 5 stars at base stats, when grind'd, its a whole new ball game. You'll find that not all weapons have the same maximum potential as others. In other words some 3 & 5 star weapons when grind'd to 10 (excluding special ability's) will have higher atk/tech then most 7-9 stars(Not all of them ofc, just the majority).

    With that point, this leads me to reason number one why 7,8 & 9 stars are afraid of 3 & 5 stars. Number of grinders required to place each grind on a 3 or 5 star weapon, One. Number of grinders required for a 7-9 star weapon, two per grind.

    Reason number two is fairly obvious. The failure rate of 7-9 star grinding compared to 3 & 5 stars.(keep in mind the maximum potential i mentioned earlier)

    The next step on forging any elitist weapon is of coarse getting those 50% attributes. We all know how this part works, find or purchase the weapon with the correct attribute you desire. Next grab a synthesizer and 1 to 3 of the same weapon(with the same attribute for maximum % increase ofc). Than rinse and repeat until 50%. According to the PSO2 fan blog, "Attribute + Same Attribute (1-29%) = +2% per synthesizer/weapon." Most weapons we find in missions or discover with attributes are between 10-22%. Using 22% as an example you would need 14 copy's of the same weapon with the same attribute to reach 50%. (50%-22%=28%, divided by 2% = 14) If you don't have the same attribute it will require even more copy's of the same weapon.

    Reason number three, why 7-9 star weapons are afraid of 3 & 5 stars is the amount of effort, time, & meseta involved in making a 50% attribute weapon, clearly the drop rate on 3 & 5 stars will make them much easier to acquire 14 or more copy's of.(keep in mind everything we've discussed so far).

    The Final Step when forging these bragging rights weapons is adding A Special Ability grade V(5), five being the highest grade possible atm for SA's. Possibly one of the most discouraging aspects with multiple SA's(special abilities) failure rate in reapplying them all each time since PSU's sea bed days of grinding those phantoms to 9 and watching them disappear going to 10 grinds.
    Anyway, back on topic, There are many SA's you can add to your weapons, but when it comes to us elitists, we only care about one thing, NUMBERS ! This involves 3 specific SA's:

    パワー = Power || Striking + 10
    シュート = Shoot || Ranged + 10
    テクニック = Technic || Tech + 10

    In order to reach grade V power, shoot, or technic you must first find a weapon with grade I(1). Now if that weapon has the element you want, than congrats to you. However if your like the rest of us, chances are it wont. So to get grade I(shoot for example) on a weapon without it you'll need to find a second weapon, same type AND same number of slots as the one you'd like to add grade I shoot to. Now getting grade I is the easy part. Going from grade 2-5 is when things become ugly. You need to find the exact same weapon with the same number of slots on it again and again. Than either find a grade II, III, or IV power, shoot, or technic already on it or make them yourself by combining lower grades and than combining that weapon with the grind'd/50% one. Now heres the best part, when upgrading each SA, it has a chance to not apply and either downgrade to the previously level or not even be on said weapon at all anymore. You can imagine how irritating this would be on a 7-9 star verses a 3-5 star weapon.

    So the final reason and biggest of all as to why 7-9 star weapons are afraid of 3 and 5 stars is of course the evil, despicable journey one must take to get to grade V special abilities.

    In conclusion looking at the total possible damage on a maximum +10 grind'd potential 3 or 5 star weapon with 50% attributes and grade V Special abilities compared to the average +10, 10-29% grade I-III 7-9 star weapon, which grade weapons will you be carrying around PSO2 community elitists?
    Last edited by Night Blade; Jul 1, 2012 at 02:03 AM.

  2. #2

    Default

    +10 50% weapon with rank 5 ability. If the 9* weapons out dmg the 3-5* weapons then I will more than likely switch over. But obtaining rank 5 abilities is draining my pocket's, as well as increasing attribute % is costly as well.
    Last edited by Crimson Exile; Jul 1, 2012 at 02:20 AM.
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  3. #3

    Default

    Quote Originally Posted by Night Blade View Post
    but when it comes to us elitists, we only care about one thing, NUMBERS ! This involves 3 specific SA's:

    パワー = Power || Striking + 10
    シュート = Shoot || Ranged + 10
    テクニック = Technic || Tech + 10
    Hm, I don't really agree. I find working with the utility of other SAs to be a bit more dynamic and 'deep'. Granted, more numbers certainly help. You can be an 'elitist' about anything, even being a defense-based character, putting all your SP into HP up, Defense Stance, and Warcry.

  4. #4

    Default

    Nice post, OP. I will collect rares for the sake of collecting rares but for TA and efficiency I will consider grinding and min maxing B rank gear
    #1 International MAG+ TA Champion in PSU. Co-Founder of Royalz

  5. #5

    Default

    rares look cooler and based on how easy hard mode is it doesn't matter what weapon you use

    so i'll use the cool weapons
    pso two:
    blue moon/caseal/ship 2

  6. #6
    The James Franco of PSO2 NoiseHERO's Avatar
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    Default

    > First 30 levels of the game which is still in testing

    > People are spending all of their money on making maxed stat'd equips

    > Rock is amused!

    AYY. All you nillas days is numbered.

  7. #7
    Skilled Fighter
    Join Date
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    Default

    Quote Originally Posted by Rock Eastwood View Post
    > First 30 levels of the game which is still in testing

    > People are spending all of their money on making maxed stat'd equips

    > Rock is amused!
    This ^

    The rares in this game need a serious buff. I'm not going to stuff my bank full of rares just so I can stare at them. I want them to actually do something besides 5% exp and freeze 2.

    Even a Vol-soul 2 star hunter weapon from hard mode dragon kicks the crap out of the rares we have available.

    For the time being, I'm selling every rare I get since MyShop is free of charge.

    Until we start getting rares that are actually for more than just lobby eye candy, I'll be using my vol-soul hunter weapons and 5 star guns.

  8. #8

    Default

    What were those tickets called in PsPo2 and Infinity?

    The ones you could use to make any rare viable end game?

    We need those.

  9. #9

    Default

    sure is charge vulcans in here

    Right now im rollan with the compromised 5* easier to get cost efficent wearz.

    but when AC comes out and we can get decent assist items, DPS RARZ here we go.

  10. #10

    Default

    I'm using the shitty DB Saber of PSO2 and the common-as-hell 7* rifle grinded to +6. Neither with elements. What are you gonna do about it?

    Also in the end, 7*+ items have larger modifiers for being grinded. Despite the pain and torment of trying to grind those to +10, they will still be the best option for high-end stats.

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