It's all I hear about in Lobby 20 ship 2.
"Oh this boss is so broken, with my +10 470 sword it should have been easy. Hope sega fixes this."
Some people just feel like since they have x amount of a stat, that boss fights should just be grind bait to them.
Drives me batty.
Last edited by Coatl; Jul 10, 2012 at 04:42 PM.
boss seemed fine in a group to me....
a bit more challenging than the normal bosses, but its good to see the difficulty rising, will eventually want to try solo when I actually decide to grind my equipment ... sold all my grinders to bu a wedding dress
Usually i study the boss's patterns, movements and when its gonna attack and know when to dodge, move, evade or block, shouldn't be that hard once you known them.
The panthers are certainly more difficult than the other bosses at this point, but I'm sure people will get used to it. They really aren't that terrible...except if you're soloing or something.
Steam: gutsyunicycle (Nickname: Jungo)
PSO2: Ship 2
It's not hard at all, just...kinda more aggressive than the rest of the bosses (it moves a lot), lol. I've beaten those bosses alone a few times without much issues.
Perso...! Wait...wrong game.
This boss was awesome on my hunter. I purposely wear WEAK defense armor to simulate a harder setting, generally 2 hits will kill me.
I use this guy to work on my shielding.
Once you see his movement pattern fighting him on ranger / force is pretty easy....now both of them at the same time solo isn't.
I don't see this getting nerfed, what I am hoping for is much harder / stronger monsters in VH/ beyond where they will be faster with more deadly moves. Also hopefully the game doesn't allow people to stack a certain def stat and essentially make a boss hit very little damage, PSO needs things like Garanz missile.
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