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  1. #9821

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    Isn't the lv 3 latent 20% more damage at max PB gauge? That's what I'm getting from swiki comments.

  2. #9822

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    No, it's far less than that. Archer has his rifle at potential 3 and he's only getting like a 5% increase from it.

  3. #9823

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    Quote Originally Posted by Z-0 View Post
    Without 60 element, the 13★s are useless anyway. I've been using the Katana for a bit, and the damage is sub-par at best since the element is 37, and I haven't bothered making the weapon +40 since it's expensive and Braver isn't anything special at the moment anyway (and the latent itself isn't that powerful, it'll only really be useful once you have the weapon at 60 element anyway).

    And yes, grinding 13★s is pretty expensive. 200K per grind, and the rates are definitely lower than 11★ grinding. Don't know about 12★ since I've never found one of those, but you can drop 3 levels at +7, for example. Cost me 6-7 million to get to +10 using full protects and +20% boosters and using a +7 skip, and I skipped the last grind with a 100% anyway.

    To put it into perspective:

    Right now I have 2 slot units (sold my old ones thinking we'd get awesome new ones with Ult/XH -- so wrong) with +60 attack on them and +60 from set effect. Katana has 95 attack from affixes.

    I'm doing the same damage as I used to do with a 50 element Susano Guren with 90 attack on it, and +85 affixes on a unit set. My Kanrans only do 4,000 per hit, Sakura only does like 12,500 per hit, etc. etc.

    With how the elemental system works in this game, the 12★s and 13★s are honestly a waste of time unless you're prepared to hunt for multiples of them, as you'll always get far more return from properly upgraded 10/11★s than a single found 13★, and much less work has to go into making them. Just do whatever you feel like doing to make money and spend it. (and then congrats if you find 2 of the same 12/13★ weapon with non-matching element and they don't add up to max even with a 5%!)

    So in this case, elemental conversion doesn't really mean much. You need max element regardless of the weapon you are using if you want it to be stronger than your current gear, and while you do need more Rods if you want to use multiple elements, one fully upgraded Rod will probably be far more useful than a fully upgraded Katana due to Force's current power position in the game.

    Man I don't normally call people out like this but... How in world is Susanoo matching a +10 13* with 37 element??????????????? HOW??

    I have a 35% light yamigarisu with the latent unlocked and some lucky rise shit thats +10 s attack and a 50% bio janen with +60 s attack

    My Yami:
    Spoiler!


    My Bio:
    Spoiler!


    Kanran numbers w/ Fury Stance, Average Stance, Shifta Drink Prem, 2184 S attack

    All numbers are the average of 5 PAs.

    3374.2 yami +10 s attack no latent

    3729.4 50% +60 s attack bio janen with latent

    3702.6 35% +10 s attack yami with latent

    Which makes sense that they are about equal right? Why?

    Yamigarisu = (1050[Base] *1.35[element]) * 1.1[latent] = 1559.25
    Bio Janen = (941[Base] * 1.50[element]) * 1.08[latent] = 1524.42

    Now 20 S attack is comparable to ~1% so:

    Add about 3% from the affix over the yami and you get Bio Janen at 1524.42 * 1.03 = 1569.72
    and yami's affix at 1559.25 *1.005 = 1567.046

    So my Bio is a about a .671% increase over Yami which translated to .723% increase in pa damage [bio pa divided by yami pa]which is fairly close since this wasn't a long test for variance i just did a smaller sample size to average because this doesn't require a long drawn out test. The results are obvious.

    Note: The increase comparison are not 1:1 with PA damage do to variance and resistance but they are relative to the weapon type so if they have similar numbers the PAs will do similar damage and if they have higher numbers the PA will do higher damage

    Now lets do your 13* at 10 with no affixes

    Ares Ryuuga = 1283[base] * 1.37[element] = 1757.71

    Thats.... beating my own 50% bio janen with affixes by 11.9%

    Lets do yasha for fun:

    Yasha = (955[base] * 1.50[element]) * 1.14[latent] = 1633.05

    That's beating yasha with latent by 7.63%

    But surely my math is wrong! There's no way this is a correct way of looking at it!

    Well if my math right then Yasha and Bio Janen should be basically only 7% apart because latent diff and the 14 s attack difference is very small.

    1633.05[Yasha] / 1524.42[Bio Janen] = 7.12% increase

    Which is pretty much perfect! Meaning you got some splaining to do if your 13* is matching Susano Guren:

    Susano Guren = (889[base] * 1.5[Element]) * 1.07[latent] = 1426.845

    Which is 6.839% weaker than Bio Janen
    14.45% weaker than Yasha
    and 23.19% weaker than Your Ares Ryuuga

    NOW LETS HAVE FUN WITH YOUR POST! I'm going to take a 13* + 7 rifle and put it up against a 50% 11* Cheripheed in neutral conditions in the tunnels (lightning) and in FC (dark).

    Here's our setup:

    13* +65 R-Attack
    Spoiler!


    11* +60 R-Attack
    Spoiler!


    Average of 5 PAs

    On Spardan A:

    13* Diffuse Shell Avg (Using settings to make things consistent): 5559.6
    11* Diffuse Shell Avg (Using settings to make things consistent): 5186.8

    On Set Sadinian:

    13* Diffuse Shell Avg (Using settings to make things consistent): 5634.4
    11* Diffuse Shell Avg (Using settings to make things consistent): 5227.3


    Whats that? A 13* beat a 50% 11* with 3 less grinds than your katana?!


    13* Rifle = 1226[+7 base] * 1.37[element] = 1679.62
    Cheripheed = 1000[base] * 1.50[element] = 1500

    That's an 11.974% increase over the 11* rifle which translated to 7.1-7.8% more diffuse damage than the 11* due to variance and resistances.

    So yea. The Tl;dr of all this is even at +7 the 13* beat out some 50% 11* and at +10 with latent (which is apparently 15-20% based upon tests my teammates did with their unlocked 13*s and even if they are wrong a number such as 10% would even be worth it)
    it would beat them clearly by a large margin.


    So yea having a weapon that beats Yasha in all areas w/ latent and isn't even maxed is pretty damn good and worth it I'd say and you damn sure aren't hitting Susano numbers because even my Yamigarisu can beat that lol.

    Unless you think rainbow +40 50% affixed Yashas are cheaper than 1 13* +40 lol.

    Sorry if any of my math has mistakes I'm sleepy but yea lol that whole post is wrong and the 13* and 12* test shows it.
    Last edited by Goukezitsu; Nov 24, 2014 at 03:43 PM.

  4. #9824

    Default

    Quote Originally Posted by Z-0 View Post
    No, it's far less than that. Archer has his rifle at potential 3 and he's only getting like a 5% increase from it.
    Can you show a demonstration? I have a hard time believing everyone swiki is elaborately shitposting since there's tons of comments claiming 20%

  5. #9825

    Default

    Quote Originally Posted by Goukezitsu View Post
    Man I don't normally call people out like this but... How in world is Susanoo matching a +10 13* with 37 element??????????????? HOW??

    I have a 35% light yamigarisu with the latent unlocked and some lucky rise shit thats +10 s attack and a 50% bio janen with +60 s attack

    My Yami:
    Spoiler!


    My Bio:
    Spoiler!


    Kanran numbers w/ Fury Stance, Average Stance, Shifta Drink Prem, 2184 S attack

    All numbers are the average of 5 PAs.

    3374.2 yami +10 s attack no latent

    3729.4 50% +60 s attack bio janen with latent

    3702.6 35% +10 s attack yami with latent

    Which makes sense that they are about equal right? Why?

    Yamigarisu = (1050[Base] *1.35[element]) * 1.1[latent] = 1559.25
    Bio Janen = (941[Base] * 1.50[element]) * 1.08[latent] = 1524.42

    Now 20 S attack is comparable to ~1% so:

    Add about 3% from the affix over the yami and you get Bio Janen at 1524.42 * 1.03 = 1569.72
    and yami's affix at 1559.25 *1.005 = 1567.046

    So my Bio is a about a .671% increase over Yami which translated to .723% increase in pa damage [bio pa divided by yami pa]which is fairly close since this wasn't a long test for variance i just did a smaller sample size to average because this doesn't require a long drawn out test. The results are obvious.

    Note: The increase comparison are not 1:1 with PA damage do to variance and resistance but they are relative to the weapon type so if they have similar numbers the PAs will do similar damage and if they have higher numbers the PA will do higher damage

    Now lets do your 13* at 10 with no affixes

    Ares Ryuuga = 1283[base] * 1.37[element] = 1757.71

    Thats.... beating my own 50% bio janen with affixes by 11.9%

    Lets do yasha for fun:

    Yasha = (955[base] * 1.50[element]) * 1.14[latent] = 1633.05

    That's beating yasha with latent by 7.63%

    But surely my math is wrong! There's no way this is a correct way of looking at it!

    Well if my math right then Yasha and Bio Janen should be basically only 7% apart because latent diff and the 14 s attack difference is very small.

    1633.05[Yasha] / 1524.42[Bio Janen] = 7.12% increase

    Which is pretty much perfect! Meaning you got some splaining to do if your 13* is matching Susano Guren:

    Susano Guren = (889[base] * 1.5[Element]) * 1.07[latent] = 1426.845

    Which is 6.839% weaker than Bio Janen
    14.45% weaker than Yasha
    and 23.19% weaker than Your Ares Ryuuga

    NOW LETS HAVE FUN WITH YOUR POST! I'm going to take a 13* + 7 rifle and put it up against a 50% 11* Cheripheed in neutral conditions in the tunnels (lightning) and in FC (dark).

    Here's our setup:

    13* +65 R-Attack
    Spoiler!


    11* +60 R-Attack
    Spoiler!


    Average of 5 PAs

    On Spardan A:

    13* Diffuse Shell Avg (Using settings to make things consistent): 5559.6
    11* Diffuse Shell Avg (Using settings to make things consistent): 5186.8

    On Set Sadinian:

    13* Diffuse Shell Avg (Using settings to make things consistent): 5634.4
    11* Diffuse Shell Avg (Using settings to make things consistent): 5227.3


    Whats that? A 13* beat a 50% 11* with 3 less grinds than your katana?!


    13* Rifle = 1226[+7 base] * 1.37[element] = 1679.62
    Cheripheed = 1000[base] * 1.50[element] = 1500

    That's an 11.974% increase over the 11* rifle which translated to 7.1-7.8% more diffuse damage than the 11* due to variance and resistances.

    So yea. The Tl;dr of all this is even at +7 the 13* beat out some 50% 11* and at +10 with latent (which is apparently 15-20% based upon tests my teammates did with their unlocked 13*s and even if they are wrong a number such as 10% would even be worth it)
    it would beat it them clearly by a large margin.


    So yea having a weapon that beats Yasha in all areas w/ latent and isn't even maxed is pretty damn good and worth it I'd say and you damn sure aren't hitting Susano numbers because even my Yamigarisu can beat that lol.

    Unless you think rainbow +40 50% affixed Yashas are cheaper than 1 13* +40 lol.

    Sorry if any of my math has mistakes I'm sleepy but yea lol that whole post is wrong and the 13* and 12* test shows it.
    Why do you even argue with him? Its a waste of time :O

  6. #9826

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    Quote Originally Posted by Kinaya View Post
    Why do you even argue with him? Its a waste of time :O
    shhhhhhh! Z-0's the expert in this game who plays 24/7 TA's! to him pso2 = TA's of course Z-0 would know more than us!
    Last edited by infiniteeverlasting; Nov 24, 2014 at 07:17 PM.

    check out my website below
    http://frewinhu.weebly.com/

  7. #9827

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    Quote Originally Posted by GreenArcher View Post
    I did some brief (key word brief) damage testing on 13* potential level 1

    7 diffuse shells to SH rappy face (made sure same multipliers were in effect for every shot)
    Empty PB: 21143, 20954, 21270, 20784, 21154, 20895, 21458
    Average: 21094

    Full PB: 21831, 21374, 21143, 21080, 22068, 21364, 21756
    Average: 21517

    About a 2% difference.

    Disclaimer: I realize that is not enough data points to cover damage variance for conclusive calculations. Take this as you will.
    I did this again at potential level 3 and saw a 4.6%? increase in damage

    Again this was just my personal findings on very few data points.

    Quote Originally Posted by Goukezitsu View Post
    math
    For what it's worth my 13* 29ice rifle matches my old rifle set in damage (10-11* with element aligned and enemy hunter latents active)
    Last edited by GreenArcher; Nov 24, 2014 at 07:48 PM.

  8. #9828

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    Are you doing the tests solo or in a full MPA?

    I have a feeling the latent might scale higher in a MPA due to it taking longer to max out the PB gauge.

  9. #9829

    Default

    They were all done solo

    I went to do damage testing in ult quest and after recording numbers for about 30min and seeing really odd fluctuations I realized that PSE effects boost damage (Weak Boost and Attack Boost). It's not really feasible to get a solid damage test done in an UQ MPA with those constant fluctuations. Perhaps others are mistaking those PSE effects for potential damage? On second thought I'm not 100% certain those PSE effects weren't hitting me when I damage tested solo...
    Last edited by GreenArcher; Nov 24, 2014 at 09:57 PM.

  10. #9830
    Direct Assault Bellion's Avatar
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    I noticed a comment in Swiki has this Lv1(4%/8%)Lv2(5%/9%)Lv3(6%/10%). At least for Lv1, it pretty much matches to my own numbers.

    2215 Lv0
    2300 Lv1 1 tick in PB Gauge
    2389 Lv1 Full PB Gauge.

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