Hooo boy, this topic has been steaming in my head for quite some time, and now the perfect thread to express my thoughts has surfaced. Brace yourselves, this is gonna be a long one.
Exactly. Yes, rangers do need a nerf, they simply have too much damage, too much utility and their weapons are too exceedingly good for the 2 key scenarios in this game's gameplay.
Launchers devastate any form of area clearing grind or code farming quest. Humongous AOE, divine launcher does absolutely obscene damage, if PP runs low base launcher shots also have that same enormous AOE, run off Ratk, and have solid range (lol "rangers" durh).
Not having to move an inch while putting out ludicrous unmatched dps, that's Rangers.
Oh, well I suppose I forgot that occasional moment when an El Arda comes flying straight at you like one of your rockets. I guess you do need to use that awful side roll every once in a while. Must be a hard life for you guys.
Lol icwutudidthar.
Assault Rifles, such an underpowered amount of damage compared to the Launcher, guess this is what a Force feels like when using Gunslash Ratk shots or Rod Satk based melee swings to regen PP huh? (Anyone bringing up Talis for PP regeneration should read the Item Rod vs Card thread before expressing their opinion)
Oh wait, there's Weak Bullet! How could we forget about that! The best DPS boosting skill for solo AND group play, bar none, no other class even comes close. Stick a few points into it and you get a debuff that increases damage done by 3 times, for everyone! Sounds balanced to me, wait no it doesn't.
If you decide to put 10 points into weak bullet (like the guy in the JP video) which I honestly think is the way to go for the sickest amount of utility you can give to parties, and enhance your own solo play, you can keep weak bullet up 75% of the time on bosses (like snow banther/banshee). Some rangers feel 6 points is the best, I disagree.
So, let's compare what a Ranger brings to a boss hunting party compared to a Hunter or Force. A Force/Hunter brings 100% player based damage (their own). Hunters have no party buffs, so we'll leave them at that. Hunters can exceed a Force in terms of damage, because they're badass brutes like that, but the focus here is Ranger comparison so I won't go too deep into Hunters v Forces.
A Force can use Lvl 9 Shifta (that's the highest rank) on the party to give roughly 18% more Base damage (just counting base+skills+mag, weapons and units are not factored in), your weapons and units count for more than 50% of your primary Atk stat at Lvl 40 (if you have decent ones) so Shifta only gives 18% / 2 = 9% of your TOTAL damage at most. And it has this clumsy mechanic of requiring the recipient to sit in a stupid AoE for it to tick 4 times for maximum duration. With fights being hectic and players generally dodging all over the place, needless to say Shifta will not have 100% uptime. This grants a Force at most 9% x 3 supportive damage to the party if Shifta is constantly refreshed (it won't be), that's 27%, for a total of 127% damage contributed by the Force.
A Ranger will bring 100% of their own damage, +200% additional damage for each party member for 75% of the time against bosses. That's 600% x 75% = 450% on top of their regular damage, for a whopping 550%. Now before Rangers start screaming out "Hey! You can't shoot to regen PP with Weak Bullet shots loaded!" Well, you're still doing enhanced sneak shooter damage (for up to >9000! lol jk actually not really jk), but let's say we cut out your portion of the damage all together, that's 550% - 100% = 450%. Oh look, it's still more than Hunters and Forces by a landslide.
So, if you're the sole ranger of your regular boss farming group, enjoy your coveted position as Most Valuable Player, and the best part is, you didn't have to work any harder than anyone else to attain it!
If your group doesn't have a ranger, you automatically have an enormous disadvantage compared to one which does. If your group has two, you get 100% Weak Bullet uptime (with decent basic communication). If you have more than two, the additional Rangers are still party members who contribute as much damage as a Force or Hunter. This vast discrepancy makes Rangers almost mandatory, and no class should be mandatory.
This. Rangers already have more base HP than Forces, add on the fact that you can, if you so desire, invest points into Rdef (29 to 47 points minimum, depending on your race/gender) and get beastly 8* units that grant 55 HP, 1 PP each and sickeningly high defensive stats when grinded to +10. This outclasses Epsilon Stamina Sub Units (which Rangers can wear naturally btw due to their Skill Trees spoon feeding 28 Ability points at minimum, Forces need to invest 13-20 Ability into their mag to wear those).
And then you might say, well if we invest points into Rdef we don't get amazing Ratk do we! Well no, it wouldn't be as optimal for damage, but you have options. Maybe if you hate your godawful dive roll so much you can turn yourself into a bona fide RANGED TANK FUFUFU. Additionally, Weak Bullet doesn't give a damn what your Ratk is, it's going to multiply your party damage, and your own damage, regardless of what you say about its mother.
Forces already do far far less damage than Rangers, both in personal and contributive damage for a group. Hunters can go toe to toe with Forces, and sometimes exceed Force damage with skill, this is fine. Unless you give Forces a way to put out comparative damage, nerfing the small perks they have would be asinine.
Adding on to that, Rangers can buy every buff a Force provides, Shifta potions, Deband potions, Resta potions (trimates lol), Sol Atomizers, etc. Can Hunters or Forces buy Weak Bullet? If you answered no, you'd be right.
In conclusion, Rangers in the current state of the game are the most overpowered class. They are the outliers that's trivializing already trivial content and peeing in the pool for everyone else. Before you say this isn't a competitive game, yes, it isn't, but the gap is too wide and there is still Interrupt Ranking and general meseta/rare farming. All this imbalance primarily spawns off how ridiculously good Weak Bullet is, with Launcher's amazing consistent AoE as a bonus. Will this change in the future? Who's to say, MMO balance has never been described as "stable". So enjoy your crutches while they last Rangers, but try not to get too dependent.
tl;dr Do rangers really need a nerf? Yes.
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