Twin mechguns
wand
Twin dagger
Double saber
Knuckles
Thanks to Agrajag for datamining this.
Twin mechguns
wand
Twin dagger
Double saber
Knuckles
Thanks to Agrajag for datamining this.
Last edited by Lostbob117; Aug 27, 2012 at 06:56 PM.
Ooooh, neat. The twin-mechguns kinda look like pistol though. o-o
good day to be a hunter i suppose. im more interested in the subclasses myself.
To be honest I think knuckles are going to fighter, gunner, and techer to even out the weapons.
I'm more interested in the cake shop, PS0 all over it.
P S O W
(´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
died to SEGAC corporate robots on 05/01/2016, never forget
PSO1 too, that one caves mission that made no damn sense.
Hopefully this means a new caves area with water instead of lava. I could play that all god damn day, and probably would.
Erm, no. In PSO they had different bonuses. Wands were stronger than canes or rods in PSO, with extra MST bonuses. Rods had def, canes had evp. With the common trio of rares, wands gave bonuses to all of a certain element (foie/gifoie/rafoie etc.) whereas the comparable canes boosted only the simple techs, but with a better bonus. I want to say the wands were 30%, and the canes were 40%? I don't remember.
Rods cover everything now, though. All three weapon classes have been compiled into the current melee force weapon. I'm thinking wands will be either faster casting, better PP usage with lower costs, additional PP, or better status effect application. The thing is, all of those are stats in the skill tree, so...nothing as unique as rods versus talis.
Last edited by gigawuts; Aug 5, 2012 at 04:17 AM.
Now is the part where we try to figure out what the heck Wands are gonna do to separate them from Rods. :I
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