It's funny because PSO's Forest Textures were higher resolution than PSU's "PSO" Forest.
It's funny because PSO's Forest Textures were higher resolution than PSU's "PSO" Forest.
You expect too much from the PSO rats in here Darki.
Then again I bet they spent more money on psu than I ever did in pso or psu I never thought either game was worth a sub fee. XD
Art style and graphics are two different things. WoW has ass graphics but art style hides shit.
context is important too. When PSO launched the graphics were considered top notch. When PSU launched the graphics were considered mediocre. They were better than PSO's for sure (not art direction wise but technical output wise) but were behind the curve compared to other ps2 titles from 2006 which is why they've been immortalized as poor.
I know.
I hated both. The shaders, polycount, and texture resolution were dire in PSU for its time. Its art style and color selection were also pretty bad in my opinion.
PSO had good graphics for its time, and even now I prefer what was done with graphics in PSO Ep 1 to what was done with graphics in PSU. They did more, with less.
But that's my opinion, I really don't feel like arguing over which was objectively better (because that will never end).
Whaaaaaaaaaaaaaaaat?
PSU looked awesome, just that it was all the "unimportant" parts that looked awesome.
Spoiler!
The setting for PSU STILL makes me jealous as an artist working on trying to draw environments, backgrounds and settingss. The only places in PSO I ever cared about were in ep 2. Everything else was overrated or just as good/bad as PSU's stuff.
AYY. All you nillas days is numbered.
+^_^+ just cause this thread reminded me of the posts in this thread that talked about the transition from HUNewm to beast+^_^+
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