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  1. #1
    Mechanized Combat Engineer Freshellent's Avatar
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    Default Sept Patch Trailer (Weapons/PAs/Accessory shown here)



    Quote Originally Posted by Arika View Post
    btw, if anybody not notice yet. It write there in the video that "Normal mode for Tundra, Mine, and Skyland"
    Quote Originally Posted by Metsume View Post
    I've been briefly looking over some information about the new classes. Looks like I'm going to be switching over to Techer for sure!

    Territory Burst (Active Skill): Increases the effect range of support Techs
    PP Convert (Active Skill): Increases PP recovery rate but decreases max HP
    Last edited by Freshellent; Aug 31, 2012 at 12:42 AM. Reason: adding posts
    Veteran of the former Universe 11. PSO2 -Ship 02-

  2. #2

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    must. get. angel wings!!!!

  3. #3

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    1:53 = I screamed in joy.

    I'm also glad Double Sabers can use dodging.

    also Angel Wings :3
    http://www.pso-world.com/forums/signaturepics/sigpic69435_11.gif
    (Location: Ship 2)
    busy getting my life sorted out.

  4. #4

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    Saw Tornado Dance. Doesn't look that mobile, though.

    EDIT: Also, those Matrix moves with the mechguns could be seen coming for miles. Awesome, but predictable.

  5. #5
    Mechanized Combat Engineer Freshellent's Avatar
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    Quote Originally Posted by BIG OLAF View Post
    Saw Tornado Dance. Doesn't look that mobile, though.
    For the better, I like the idea of it being properly damage related.

    Nice to see Absolute Dance came back and actually does something!
    Veteran of the former Universe 11. PSO2 -Ship 02-

  6. #6

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    Quote Originally Posted by Icespike View Post
    For the better, I like the idea of it being properly damage related.

    Nice to see Absolute Dance came back and actually does something!
    Of course it's for the better. Also, I saw a lot of PAs from PSU that are making a return. Pretty sweet.

  7. #7

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    so how does the twin mechgun slow down thing work in a multiplayer game...

    regardless i want them all

  8. #8

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    Quote Originally Posted by kkow View Post
    so how does the twin mechgun slow down thing work in a multiplayer game...

    regardless i want them all
    It's all being done client side, so it's not really slowing down. Much like how sometimes you're fighting the same monster that your friend is fighting but if you looked at each others screens, the monster is in 2 very different places.

  9. #9

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    Quote Originally Posted by kkow View Post
    so how does the twin mechgun slow down thing work in a multiplayer game...

    regardless i want them all
    Everything was moving in real time when he was dodging. It's like precision dodging. At least when he was fighting the rock bear I never saw it slow down for it.

    But really wow, the variety in style in this game just got kicked up a notch. I hope they ring in the new year with another batch of weapons.

    Didn't see anything I did not like although... Code capture looks like it will be interesting or very very very annoying. And from that preview it probably the later.

    Put down as another happy soul for wings. Gonna be all over that. Hopefully my force can equip it.

  10. #10

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    yea mechguns never slowed down the game in that video, just the character.
    So long Xbox servers! Hello JP PSU, Infinity, and PSO2!

    JP PSU: Samus Aran lvl 180/20 GM

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