Proper rare enemies.
Proper rare enemies.
P S O W
(´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
died to SEGAC corporate robots on 05/01/2016, never forget
Huge bosses difficult to take down even with 12 people (this is pso so most likely it'll never happen), and rare ennemies not shared on-screen.
The Profound Darkness was just an excuse to not develop a proper phatasy star 5. I never cared for it.
More rare ennemies would be nice, and I support the idea of "difficult" regular ennemies. As it is now, we are a bit overpowered for some areas (well I'm still stuck on the mines quests so I don't really know) but I would love to see some ennemies where you genuinely would fire up the chat and ask for help.
Orga dyran, It was my favorite boss in PSPo2
Moe:Fomar, Ship 10 block 20
Any or all of the Dark enemies from PSO. Imagine running into an area and seeing Chaos Bringers, Ill Gills, Delbiters, Gran Sorcerers, and of course Delsabers all charging at you. Fun times will be had
Enemies that actually run at me and try to hit me instead of juking left and right for ten minutes.
Really, the enemies in PSO1 were smarter in this regard simply for being more efficient at killing things.
I have a bad feeling they will make Mother Brain a cheap reskin of Big Vader.
I'm not really looking forward to 12-person MPA bosses, there's just so much spam going on that your input just feels insignificant
Also, it better have at least 2,000,000hp to survive the non-stop alternating weak bullet spam.
| Dextro | Ship 10 | Legion |
Connect With Us