how do DS fighters doge stuff? do they actually use D saber wind parry?, iron will the hell of everything? or master the art of step dodge?
how do DS fighters doge stuff? do they actually use D saber wind parry?, iron will the hell of everything? or master the art of step dodge?
Parry frames from Acro Effect or Deadly Circle type 0
Step, Acro Effect and Deadly Circle Type-0.
>Heavy Hammer
>get blow off by an Oodan
I don't dodge, I always take hits and die like a man.
Name: シナンジュ
Ship: 2
Main Class: HERO
"IT'S OVER, PSO2. I HAVE THE HIGH GROUND!" -MHW to PSO2
Can anyone provide tips on how to play TD as a Fighter? I can't seem to move fast enough to deal any damage before the Bravers/Forces mop up the mobs.
Not to be rude, but if you're asking this in three different build threads, maybe you should stick to one class and really focus on it for a while. When you're confident enough in TD, then start bringing your other classes there.
As for a Fighter, I would like to know the same for Necky's at least.
Except for some very specific circumstances, TD isn't good for mobbing. It's the most specialized out of the three Fighter weapons.
Good TD PAs include Quick March (currently highest DPS PA), Symphonic Drive for homing on to weak points, Orchestra and crafted Wild Rhapsody. The latter two have parry frames, too. They're all bossing PAs more than anything though.
If you want to move faster to catch mobs, well you cant rely much on Symphony Drive and Raging Walts when afar, Use TD Air chase and lockon to the mobs to get in to them, with TD Air Chase equipped Fall Nocturne comes fasts and is very cancellable, combing it first lockon on enemy afterward can combo with Symphony Drive or Raging Walts if you really want catch up, there are other option maybe use S.Jump Ring. Twin Dagger already hit hards, Use different PA for Tech Arts Advance and PP Save it helps alots.
Last edited by BlueCast Boy; Nov 16, 2016 at 08:14 AM.
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