Cost me 7m to +40, so it's really not tooo bad. Though I had great luck making a +40 Guranz Knuckle for like, 2m.
Feel free to link it to me. I'll be fine not looking at it, since I was already told here that it was outdated and that I should come to this thread for help instead. Guess not.
Well considering that the fighter class is able to equip double sabers, twin daggers, and knuckles, I assumed I would be meleeing.
I'm trying to figure out what the optimal double saber combos are, can anyone give me some advice on how to to be the most effective with the weapon these days? Thanks
Tornado Dance*3, worth it.
Name: シナンジュ
Ship: 2
Main Class: HERO
"IT'S OVER, PSO2. I HAVE THE HIGH GROUND!" -MHW to PSO2
mostly DS combos are like (PA that can fill DS Gear -> max gear Chaos Riser) for that wide vacuum and high damage, very useful in mass mobbing (especially in ULT Lilipa)
my used combo for it is Acro Effect -> Chaos Riser -> [any PA of your choice], Acro's damage isnt quite that amazing but its fills gear fast enough especially when u use Acro on grouped mobs which doubles/triples/ or even more for an instant full gear for Chaos Riser to hit hard. And Acro is useful if its in your 1st PA slot cuz u can use it as a dodging tool, seriously u can avoid almost everything with the right timing (costs PP tho but DS has a high PP attack regen anyways)
but u can try experiment on wut fits u best like: [PA]>[PA]>Chaos Riser if u feel want to have a max gear gauge
other notable PAs to insert in a combo:
Illusion Rave - a high damage (but takes awhile for the full damage) PA mostly used after Chaos Riser, since after the vacuum effect of CR, the mobs are grouped and u can hit them all with Illusion Rave. Usually my 3rd PA on my slot if the map as tons of mobs for mobbing
Fake Capture - for 15pp, it has a good damage but its solely for single target and u need to be very close, usually its my 3rd PA on my slot if theres not that much mobs around and can get rid of 1 mob lying around... also ive seen some people go utilize 3x Fake Capture for bossing https://www.youtube.com/watch?v=2tuaTI1V1Q4
Tornado Dance - one of the gear gain PAs, its damage is not that great and it can get cancelled if u get knocked around (unlike Acro u can avoid stuff), but the reason i mention this PA is the new upcoming PA customization which extends its reach and dash speed for multiple hits i guess... but i hope it gets super armor so it cant get cancelled
On my Fi/Fo I have been using:
Illusion Rave>Chaos Riser>Surpise Dunk for PSE bursts and any other huge mob.
Deadly Archer>Surpise Dunk>Illusion Rave for anything single target.
I'll edit the third one in when I login. I rarely use it honestly.
Are there any any fi/hu and fi/br nab 2 speedruns? I want to know the most effiecient way to kill banthers/banshees so I don't hold my team back. Also, does fi/br go to rockbear in area 2?
http://www.twitch.tv/fireswordmrm/b/669869405
ALL SH TA Fi/Hu, not for speed.
Connect With Us