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  1. #3291

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    Quote Originally Posted by JCry View Post
    How does this look?
    Any suggestions or considerable changes?
    Spoiler!
    Here's what mine looks like.

  2. #3292

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    Damn, that new skill costs 5 points, for an already SP starved class its kinda unfair as you gotta drop something. I mean other classes don't have gimmick skill SP dump, critical SP dump and TAJA SP dump and can do enough damage without much risk, s-s-sega!

  3. #3293

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    I, too, am struggling with that to move around to get that new skill
    PSO2 Ship 6
    HacksawJimcuttn - HU 75 | FI 75 | RA 75 | GU 75 | FO 75 | TE 75 | BR 75 | BO 75 | SU x

    Queso - RA/HU

  4. #3294

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    It's not that hard to get 5 SP is it?
    http://arks-layer.com/skillsim/skill...0jdoIb0000000j
    Or take 4 point from Crazy Heart and 1 from anywhere if you want to max LB
    Last edited by escarlata; Jan 27, 2016 at 06:54 PM.

  5. #3295

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    What is the new skill anyways?

  6. #3296
    Filler-man!! _(:3」 final_attack's Avatar
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    Quote Originally Posted by Lostbob117 View Post
    What is the new skill anyways?
    When using TAJA .....
    25% PP cost reduction when using Fi's weapon ......
    15% PP cost reduction when not using Fi's weapon.

    TAJA user only
    - Ship 2 -
    Ghost - GuHu (Lv100 (current))
    明石篠 - all other classes - currently inactive Alt

  7. #3297

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    What do you guys recommend removing to get the new PP save skill for fighter main class?

    Here is my current fighter tree:
    http://arks-layer.com/skillsim/skill...0jdoIb0000000j

    I was thinking of taking out 4 points in crazy beat and 1 point from adrenaline to put 5 points into PP save. But is it worth sacrificing the 100 s-atk for 25% pp save?

    I would imagine yes, since 25% more pp = 25% more PA = higher DPS, but I would like a second opinion before doing a skill reset.

    PS- I don't wish to remove the s-atk up skill. I would also like to get knuckle gear somehow, but that might require dropping one point from it.

  8. #3298

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    Quote Originally Posted by Eternal255 View Post
    What do you guys recommend removing to get the new PP save skill for fighter main class?

    Here is my current fighter tree:
    http://arks-layer.com/skillsim/skill...0jdoIb0000000j

    I was thinking of taking out 4 points in crazy beat and 1 point from adrenaline to put 5 points into PP save. But is it worth sacrificing the 100 s-atk for 25% pp save?

    I would imagine yes, since 25% more pp = 25% more PA = higher DPS, but I would like a second opinion before doing a skill reset.

    PS- I don't wish to remove the s-atk up skill. I would also like to get knuckle gear somehow, but that might require dropping one point from it.
    You're screwing yourself over if you keep that SATK.

    Drop DSaber Parrying and Adrenaline for both Knuckles.

  9. #3299

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    dropped pp slayer entirely and went for brave / wise

  10. #3300

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    Drop Double Saber Parrying? You must be out of your mind. And the Knuckle Gear boost imo is useless cuz knuckle gear builds so damn quick as is.

    And Constant S-Atk > Conditional S-Atk.

    PP Slayer is probably the most useful skill.
    Last edited by Eternal255; Jan 29, 2016 at 08:02 PM.

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