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  1. #501

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    Hey guys.

    What does everyone think of the new skills Deadline Slayer and Halfline slayer?
    Not sure if they are worth it or not. I mean, I'm not very often at 50% HP much less 25% HP.
    Does anyone know how much of a boost the skills gives at lv10?

    I'm FI/GU mind you, so that r-atk boost sounds tempting.

  2. #502

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    Half and Deadline are both...disappointing.
    UNHAND ME THIS INSTANT! D<

  3. #503
    Green Coloured Reflection LinkKD's Avatar
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    Quote Originally Posted by Jakosifer View Post
    Half and Deadline are both...disappointing.
    tested already? o.o any numbers?

    also...anyone tested Chase Advance too?


    How to enjoy MMOs: Less Numbers, More People

    Link KD @Deviantart / @Youtube / MY YOUMU VIDEO, WATCH IT !1!

  4. #504

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    While Thrillsplode is in fact very good at killing Guardines, I find it's usually easier to just jump at them and Tornado Dance right down the line from one end to the other and back.. Preferably with Double Saber Gear running. Explosions commence.
    Ship 2:
    Katarin: GUmarl. Lethal precision with a whimsical streak
    "Save the day and look good doing it. That's what this job is all about!"

    Alessandra: FInewearl. A hyperkinetic, photon-fueled mayhem machine.
    "Oho! I actually felt that! You must be pretty strong!."

  5. #505

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    Quote Originally Posted by CelestialBlade View Post
    FO or TE is never a bad subclass idea for Fighter because we apparently have the third-highest T-ATK in the game.

    I'm personally a huge fan of FI/HU because of stacking Brave and Fury Stances and 120% JAs. That percentage starts making a huge difference with Fighter's massive S-ATK pool, plus the additional 20% from HU.

    Fighter's a pretty mean subclass idea by itself. One of my friends is messing with the idea of RA/FI: Weak Bullet, Weak Hit Advance 1+2, Standing Snipe 1+2, Brave/Wise Stance, Brave/Wise S Up, and even Chase Advance. That's sure to put up some absolutely crazy numbers.
    I bolded those two for this question: So is it proven that weak bullet considered as status effect to trigger Chase Advance?

  6. #506

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    Hi i was just wandering how you guys feel about this build. http://ryuhiroshi.funpic.de/pso2/ski...f4OIdIdIF00006
    would also like to know the numbers on chase adv/half&deadline. =o
    Last edited by Kitess; Oct 13, 2012 at 05:48 AM.

  7. #507
    Green Coloured Reflection LinkKD's Avatar
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    Quote Originally Posted by Kitess View Post
    Hi i was just wandering how you guys feel about this build. http://ryuhiroshi.funpic.de/pso2/ski...f4OIdIdIF00006
    would also like to know the numbers on chase adv/half&deadline. =o
    Why the hell would you leave fury stance on 6 and max fury stance up? .__.


    How to enjoy MMOs: Less Numbers, More People

    Link KD @Deviantart / @Youtube / MY YOUMU VIDEO, WATCH IT !1!

  8. #508

  9. #509

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    For Half and Deadline, good news is they stack, bad news is its a flat number like Fury Stance, instead if a percentage boost. I haven't completed the build yet, but having both at 10, along with Fury Stance at 10 will net you +350 in S/R.Atk, its just disappointing that the boost is so low for being a flat rate like that...was at least hoping that if it were to be a set number that it would be around 150 for Halfline, and 200 for Deadline. That's just me being spoiled though. Truth be told, a Hunter can get near 2.2k S.ATK with Fighter as sub due to Half/Dead, but the problem comes with having a mediocre Brave Stance as a result. Unless you dont care about Wise at all, in which case you can at least push Brave Stance Up to 9 with Fighter as Sub.
    Last edited by Jakosifer; Oct 14, 2012 at 08:22 AM.
    UNHAND ME THIS INSTANT! D<

  10. #510

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    So, anyone knows how Chain Advance works?

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