This. I've been saying this for a long time, but people don't really care. If everything were to be about damage, and nothing but damage, you would see the game filled with nothing but Forces and Rangers. Each class has its own niche, you can't just put everything into one category and compare them altogether.
That said, I'm not defending Techter entirely. While I agree that a Techter is about getting up close and smacking with the Wand and being a support class with its buffs at the same time, there are some major tweaks needed to make the class good enough for such uses. For example, Shifta Advance's calculations. That +10 or so attack doesn't give a good enough reason for anyone to bother adding skill points to the skill (excluding the 3 levels you have to add in order to get access to Wand Gear). And melee doesn't go well with Mirage Escape. I wished (saying that for the umpteenth time but it probably will never happen) they had given Wands Step instead of Mirage Escape. Or at least a Mirage Escape version of Step Attack or something.
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