Originally Posted by
Crevox
Light: You only need 3 in Shifta Advance. Don't put anymore.
Whoops. Looks like I forgot to take those out of the build.
You could get territory boost for some better heal range, more resta advance for some stronger heals, or dive down to PP convert. Finishing off light mastery will give you a significant damage increase with light too. Shifta critical and deband cut are decent buffs, but really can only be worth it if you dedicate yourself to keeping your buffs on and really have no where else to use points.
My brother also suggested the whole Light Mastery too. I find myself as an offensive Techer so I tend to forget about buffs.
Try to decide what you want of those or a mix, and remember: october's update is level 50, so that (should?) be an additional 10 skill points.
I'll keep that in mind.
Dark: If you're going poison ignition, you're probably going to want to max poison boost but... if you feel you're poisoning enough to reliably use ignition already, I guess you won't need it.
Point taken.
Dark mastery would be a good idea to max too, it's a pretty good damage increase if you do, but again, level 50 will give you more skill points.
In either build, I can't speak on the effectiveness of PP convert as I have not personally used it. Reconsider whether or not you want wand gear as well, as it's a hefty 4 points just to get to it - and you're not touching wind at all.
I'm a bit shaky on the whole HP tradeoff as a Techer actually. Photon Flare as a Force got me killed once (though I have my own stupidity to blame because I'm supposed to be back line) and I'm thinking I would suffer the same deal because I'm more front line.
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