Zero Range should affect JAs - I mean, JA is just a regular attack / PA / technique with a 1.2 multiplier. No idea if it only affects normal attacks, sorry, since all 5 PAs that I currently have are close-range. However, seeing how at least 2 other skill descriptions specifically mention simple attacks, while Zero Range Advance's doesn't, I guess that Zero Range Advance affects all kinds of attacks.
Also, please don't dismiss Machinegun gear! Since both chain and gear gauge are built up by simple attacks, you'll benefit much more from having a gear skill! (besides, you said you're going for Zero Range anyway) (also, some of the Machinegun PAs are devastating, even if slow)
I think that Attack PP Restorate is also worth checking out. I'm gonna do exactly that sometime later and see if it's good or not.
As for Chain Trigger, I wonder what would be a good level for it. 5 is definitely too low if you fight high-HP targets often. However, maybe my idea of putting 10 points into it would be going overboard, too, since a lot of enemies can die before the chain hits 50. But I'm probably going all the way regardless, so I guess we'll know the answer someday.
And it's just a theory, but I think that Showtime is a skill designed for teamwork first, with Gear bonus being a secondary effect. It doesn't fit into Gunner's "It's all about me" philosophy very well, sure, but it still would have probably been somewhat nice if getting it wasn't such a hassle and waste of skill points.
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