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  1. #1021
    Direct Assault Bellion's Avatar
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    http://ryuhiroshi.funpic.de/pso2/ski...nfsNJ2HnId0006
    If you're only putting 1 point into Chain Finish, you may as well not get anything above 1 in Chain Trigger.

    Also skills multiply so 1 point in SSB1 and 2 would mean 1.01 x 1.01=1.02
    Killing Bonus goes well with something like Heel Stab, so it should be worth getting.

  2. #1022
    PSO Assassin Du1337's Avatar
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    Quote Originally Posted by UnLucky View Post
    Yes absolutely. SRoll JA doubles your damage if you do a flip before attacking. Double damage. And while it does take longer to perform, and negates Standing Snipe for sure, it is excellent burst damage and great for conserving PP.
    So how many points should I fill in there?

  3. #1023

    Default Maths aren't my strong point.....

    ......so can you guys help please?

    For a long range Mech gun what would be better out of the following?

    A 29% Y9K +10 unlocked to lvl3 with Fang Soul, Shoot 3 and Spirita boost

    or

    A 39% Flamme Revolver +10 with Fang Soul, Shoot 3 and Spirita boost (I messed up on the attribute grind and lost burn IV)

    I'm guessing the latter but confirmation either way would be nice.

    Thanks,
    M

  4. #1024

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    Quote Originally Posted by Du1337 View Post
    So how many points should I fill in there?
    Max SRoll JA. The other ones only affect your normal attacks, so I guess if you use that a lot then they'd be worth it for you. Personally, I put the points elsewhere.

    To clarify:
    SRoll Up increases your normal attack damage during the SRoll. Simply try to attack while flipping and you'll perform a normal attack.

    SRoll Artes further increases your normal attack damage if you use the PA button instead of the regular Attack button during the SRoll, but it costs 10 PP.

    SRoll JA increases the damage of any kind of attack when you use the JA circle after an SRoll.

    Because SRoll JA is the only one that can boost PA damage, it's the most significant of the three skills. The other two will increase your damage, but most likely not as much as something else.
    Quote Originally Posted by martinmeegan View Post
    For a long range Mech gun what would be better out of the following?
    For strictly long range, the Flamme hands down. It's about 250 R-Atk higher with that element.

    But should you ever get close to your target, the Y9k is still your better option, even if you somehow had nothing invested in ZRA skills at all. Coupled with your skilltree, the Yas is the strongest by far.

    Though of course either of the 11* TMGs could potentially be the best.
    Last edited by UnLucky; Aug 18, 2013 at 02:29 PM.

  5. #1025
    PSO Assassin Du1337's Avatar
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    Quote Originally Posted by Bellion View Post
    http://ryuhiroshi.funpic.de/pso2/ski...nfsNJ2HnId0006
    If you're only putting 1 point into Chain Finish, you may as well not get anything above 1 in Chain Trigger.
    Why would u put points in ChainTrigger if ur not gonna use ChainFinish?
    *this is a question cmin out of misunderstanding ur choice, not to make a point*

  6. #1026
    Direct Assault Bellion's Avatar
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    Why? Well, you're already getting 200%+ damage in Chain Trigger alone and any additional points in Chain Trigger only shortens the cooldown.
    Putting 1 point into Chain Finish is only an extra 1% damage, rather than 10 with 35%. And you have to put 3 points into Ability Up 1. So either 10 points in Chain Finish or leave Chain Trigger at 1, imo.

  7. #1027

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    Chain Trigger already has "Chain Finish" by default.

    As in, with only 1 SP in CT, you can finish it with a PA for bonus damage depending on your built up combo.

    The Chain Finish skill only increases that bonus.

  8. #1028
    PSO Assassin Du1337's Avatar
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    Quote Originally Posted by UnLucky View Post
    Chain Trigger already has "Chain Finish" by default.

    As in, with only 1 SP in CT, you can finish it with a PA for bonus damage depending on your built up combo.

    The Chain Finish skill only increases that bonus.
    Ah, orly? I did not know that. U can drop that question in the private chat mate . TYVM

  9. #1029

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    Anyone know if you can use a tech after a stylish roll, and if it gets the boost from sroll JA?

  10. #1030

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    Yeah, techs get boosted by S roll JA. But you need to have mechs equipped and use a tech from your subpalette. And currently there aren't any mechs that have T-Atk.


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