@Evilmag: Melee classes get the short end of the stick? Melee and Ranged classes will be able to self heal/buff and cast most of the current techs, unless Sega restricts certain techs to Force only as well... Being stuck with Force only weapons when subbing Fighter is like Sega letting us sub Ranger but refusing to let you use weak bullet at all, even with a Flower Bouquet - in other words, what's the point?
@ ScottyMango: I'd have preferred that they unlocked one weapon class from your chosen subclass based on subclass level rather than having 20% more stats. Still hoping we get the Class Extend system from PSPo2i to ease away these stupid restrictions.
Was hoping against hope that this particular scenario wouldn't play out, but looks like it did. Oh well. Sooo, any one got a list of all the "All-Class" weapons currently available? Pretty sure only Soul Eater and Duel Gaze are the only current exceptions to being non joke items.
Anyway, my thoughts on the combinations. Wonder if these will be accurate once October comes around.
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HU/FI or FI/HU: No issues imo. Only need to reverse subclass choice if you want the other weapons.
HU or FI/RA: Will need an expensive Bouquet Rifle to work effectively, but otherwise ok. Weak Hit Advance will be a major boon, as would be traps or grenades.
HU or FI/GU: Similar to RA. No weak bullet and fancy tools, but Chaining skills should be quite powerful.
HU or FI/FO: Shifta, Deband, Resta, Anti. Nuff' said.
HU or FI/TE: Shifta, Deband, Resta, Anti and 20% more Def stats. Nuff' said.
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RA/GU or GU/RA: RA/GU seems a little better than the reverse imo, but I haven't tried Mechguns yet. Either way not much differences.
RA or GU/HU: Guard Stance will be of some use for sureBut Fury Stance seems useless unless it also increase R-Atk. Otherwise, no other utility other than added stats.
RA or GU/FI: Brave and Wise Stance will be useful, but no other utility other than added stats.
RA or GU/FO: Shifta, Deband, Resta, Anti. Nuff' said.
RA or GU/TE: Shifta, Deband, Resta, Anti and 20% more Def stats. Nuff' said.
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FO/TE or TE/FO: Basically, do you want to use Rods, or Wands? Kinda annoying for me because I had an alt concept that would be using wands as a FO/TE. :P This just killed it.
FO or TE/HU: Aside from increased defenses, Soul Eater and Guard Stance, there goes all hope of making a fancy magic knight with specializing in magic.
FO or TE/FI: Sub Fighter without daggers/double sabers/knuckles? Might as well not even bother. This was the setup I was aiming for dammit.
FO or TE/RA: Might be the most useful combo for tech users. Weak Hit Advance, Weak Bullet, Traps, Stun Grenades, added defense against ranged enemies... only problem will be the soon to be exorbitant Bouquet Rifle
FO or TE/GU: Chaining might be of some use, but no guns again other than the soon to be exorbitant Bouquet Rifle
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