While the 'streamlining' of a number of systems in ME2 is surely debatable, the inventory system in ME1 is inexorably cumbersome. I missed the Mako a little in ME2, as it added a feel of exploring space. However, it really was just dozens of palette swapped square grids of barren wasteland strewn throughout to game to create a veneer of adventure.
EA has a fairly consistent history of purchasing a developer and driving them into the ground. Their commitment to MP in every game is discouraging, but I've been able to safely ignore them until now. Co-op in Dead Space 3 and some as yet undescribed MP mode in Dragon Age 3 have me concerned though.
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