ZcRaider, that's the nature of discussions. I know that when I've taken the time and energy to develop my thoughts, I become attached to them. It's something natural for everyone except for the most aloof debaters. I feel for you. People will be rough with you. You will have to clarify things as many times as the discussion asks of you. As much as you feel others aren't contributing to your discussion, or respecting your opinion, the outburst definitely didn't help. But you realize that, and that's cool.
Now, to get to my argument:
Is this the best that the Gunner class can offer? I do not know. When I saw this post, I got really excited because I thought I was about to see a hardcore player completely tear up a boss. Perhaps the player would've demonstrated emergent game-play, like an effective Showtime build, etc. After thirty seconds, I realized that this wasn't the case. Instead, I saw flawed execution.
So the question is: What point are you trying to get across, if this video is the culmination of your style as a Gunner?
Your first point:
Why is playing safe better than playing efficiently? You've provided some examples, and I paraphrase: You die more often. You inconvenience your allies. You provide yourself with space to build up your Gear. These are true! Yes! But, an efficient, speedy player could do all of this as well. Therefore, doesn't it become a question of skill or efficiency, rather than style? Should a player prefer safe play over more exp and meseta (from drops) in less amount of time?
Disclaimer:
I am not assuming that you will use the following counter-argument, but its overall popularity warrants preemptive rebuttal.
(No, the common argument, "to have more fun" is not viable, because what's fun varies between people. Some players have more fun playing casually, some players obtain it by playing hardcore. Some have no fun at all, some have it with everything.)
Second Point:
Using PAs and moving in close to the enemy does not mean that the player will get hit more often. It does increase the chances! But there is no absolute.
Also, think of all the lost damage potential by not using PAs. The skillful Gunner will time dodges accordingly. He or she will achieve both practicality (playing safe), and efficiency. Again, it becomes a question of player skill, not style.
Point three:
: ( Why are you calling names? Nobody feels good afterwards.
Aerial Shooting: The charged up kick attack. I think this debate revolved around the Dead Approach vs. Aerial Shooting. Which is superior? I prefer Aerial Shooting as you do. But the posters, gigawuts in particular, have made compelling cases for using Dead Approach over Aerial Shooting. Of course, the two aren't mutually exclusive, why not use both for different situations? You've said this and I concur.
Fourth Point:
Is building up Gear important enough to spend extra time on? After you built up your Gear on that enemy, you went and killed it right away. Was it safe? Yes it was. But again, is it necessary? Can't Gear be built up in a more organic manner, rather than forcefully slowing down pace?
Final Point:
I know nothing about Force weapons or their DPS, so I'll reserve my judgment.
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