Originally Posted by
gravityvx
While this is true, it's also not true. And before anyone jumps on me for saying that, I'll explain. PSO1 was very hard your first time through each difficulty starting at hard. The monsters could stagger you and they didn't idle at all with long winded animations(besides maybe sorc in ruins) or able to be knocked out (there was a handful that could actually be knocked on the ground), starting on hard from normal two or three hits was all it took for a death, and anything above hard mode they quickly surround you after doing so which was even more fatal if they did. In this instance you would actually want them to knock you on the ground (if you're caught)so you get a free way out of getting hit more than once and have a chance to heal. You actually had to position yourself to where you could fight and not be overwhelmed by sheer numbers, or just raw power from getting smacked with low gear on. Now, PSO2 is completely different in difficulty being that, well, there is none. Unlike PSO1, when I entered hard mode, and very hard, I just waltzed in and roflstomped everything without breaking a sweat, so to speak. Whereas PSO1 I'm pretty sure I remember feeling like I'm constantly in danger, which I was. Now, I'm stressing that I am strictly talking about when you first enter these difficulties, not after you're decked out in high grind high quality rares and god abilties etc.
With that said, I don't think they can really change the way the difficulty is with out destroying part of what makes this game. The way it's built is to just run around and blow everything up very fast, weak bullet being around in a multiparty is a testament to that. But I really wish they would just give all enemies super armor like the gunner, meaning unable to be knocked down by heavy attacks even while you're attacking for those that don't already know what it is. I think that'd spice things up a bit...if they didnt explode within a few sec from 12 peeps going off on em.
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