Originally Posted by
Drifting Fable
Punishing players economically for buying or using too many mates is an artificial difficulty increase and isn't at all what people like myself are asking for. Monsters will still circle, wander, and stand around waiting for your MPA to one shot them and move along. All the current prices do is devalue the usage of healing items and punish those who dare to think of using them. Pipes and Resta would become the new healing items if this trend were to continue.
Just think about it. You can carry far more pipes and also just one of them would act like reviving stations. This ends up being a lot more cost effective than using a moon and the no S rank penalty means virtually nothing to an MPA farming run which is what people pretty much do in this game. Resta will only cost you a 1/3 of your regenerating pa bar for Star Atomizer like properties. The enemy AI gives you plenty of time to launch a charged resta and get back into the fight while healing your party members at the same time. So where is this sudden need to tone your skills?
Worst of all, this means effectively nothing for those who already have these timing skills. Game will still be easy and we will still be complaining about how easy and dull said game is. If the game is to be made harder, the difficulty needs to come from the fighting AI itself, not by punishing our wallets. I for one am pleased to see that Sakai seems to understand this to an extent in his recent comments.
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