So this is something that I don't expect Sega to ever really expand on, besides touching on it in some NPC dialogue every now and then, so I think it'll be fun to fill in the blanks myself.
I speak, of course, of elemental affinities. More specifically, elemental
techniques, and even more specifically, the characters who specialize, through skill trees, specifically in one or two elements at a time.
Let's start, for illumination, with the concept of
photons. Photons in our universe are... well, I'll just quote Wikipedia for this:
In the universe of Phantasy Star Online, photons are harnessed as a sort of power source. A common analogy I use is this: they're like the Force in Star Wars, or ki in Dragon Ball (or lots of different over-the-top martial arts movies) - a kind of energy that is pervasive and envelops all things. It is through photons that our characters are able to pull off the insane feats of strength and derring-do that go well beyond anything even the most well-trained baseline human can ever hope to accomplish.
More importantly for this topic, it's this that allows the use of techniques, PSO's analogue for magic. I posit that characters who specialize in certain elements exhibit certain qualities as a result of that specialization, because the very nature of photons means that trying to bend them to create a certain effect will have to have some sort of psychological feedback. To put it another way, in bending the photons to cast a spell, your character is
also manipulating the photons of their own body in some way (hence the drainage of pp).
For most casters, this is immaterial; as generalists, they only put the barest minimum of personal investment in casting their techniques. It's when they start focusing on one or two elements (as in putting all their skill points into one side of the skill tree) that they start to
change.
Let's break it down, shall we?
Fire - Fire elementalists are people who operate on a hair-trigger. They're hot-tempered individuals with an exceptionally short fuse. If you're trying to interact with one of these people, it's very likely that you're having to walk on eggshells. The very nature of fire also means that these individuals are likely sadists on some level - after all, it takes a certain kind of mindset to
set things on fire and watch them burn alive. Likely to also be arrogant and full of themselves, like
Clarice Crais.
Ice - Ice elementalists, naturally being the polar opposite of fire, are also the polar opposite in temper. Highly patient individuals who are likely also emotionally distant. Breaking down their emotional walls can be a challenge in and of itself. Very likely to be deadpan snarkers. Slow-burning. Not much to say.
Wind - Wind elementalists are defined by a sort of clarity of thought. Wind is one of the most pure and most simple primal forces in nature - it's just the movement of air, as opposed to fire or ice, which require extreme temperatures to occur. As such, their temper is likely unchanged from before they began specializing. Instead, they're very much 'now', 'in-the-moment' types of people, leaving behind the baggage of the past or worries for the future, as they focus exclusively on what's in front of them. Likely good people to turn to for advice.
Lightning - Lightning elementalists are defined by one word:
energy. They're chock-
full of it. It is likely to be very tiring to simply be around one of these people as they simply cannot sit still for even a moment. They talk fast, act fast, and generally don't look ahead as much as they ought to. Highly excitable. Great people to have around if you run out of batteries.
Light - Light elementalists, predictably enough, are very kind, gentle people with loads of empathy. Many of them are simply not capable of negative emotions other than sadness. Anger, hatred, and even fear don't come naturally to them. Very pleasant people to be around... especially when you need a heal!
Marlu is, naturally, a very good example of this.
Dark - Dark elementalists are, in a word,
nasty. They are crazy, horrible, cruel, essentially
evil people. They
have to be. A megid is essentially the negative of light - a ball of
pure hatred. The caster must pour their hatred into every cast to maximize their damage. They're even worse sadists than fire elementalists, as each megid damages their enemies with
raw agony, their brains essentially shutting down their own bodies just to escape the pain, eventually resulting in
death by excessive pain. They possess very little empathy, and are largely incapable of positive emotions. You can think of them as the equivalent of 'Sith' from Star Wars.
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What do you think? Am I completely off-base? Did I miss or misinterpret anything? Lemme know what you think!
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