I enjoyed both for different reasons.
Oblivion featured a vibrant, high-fantasy setting which was surprisingly immersive. Through quest and NPC dialogue, there seemed to be a lot of bustle going on in the world outside of the player's influence. In a way, both the main quest and some of the longer side quests reminded me of the old first edition AD&D modules I was raised on. As it was the first TES title I had ever played, the novelty of the mechanics added to my overall enjoyment of developing my characters and exploring the mysteries of the realm. I ended up finishing the game twice; once as a magic-user type, the other as a sort of thief/ranger.
Skyrim, on the other hand, is much more down-to-earth as fantasy games go. It features a more relatable setting, better-looking inhabitants, and a romanticized nordic mythos full of dark intrigue. There seemed to me to be a greater continuity to the history, current events, and personalities of the realm, probably aided by the fact that the entire province was in conflict. The implementation of some aspects did seem a bit clumsy [Companions arc, Dark Brotherhood quests], but most felt like they were part of a larger whole. My problem with Skyrim is that I enjoy dungeondiving and wandering the frozen wastes to the extent that I keep rolling new characters and have never finished the story in roughly 400 hours of play.
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