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  1. #1

    Default I need some class questions answered.

    So I played PSO for the longest time. Had a hunter, ranger, and force. I liked force the best, but in PSO2 I played ranger for the time that I was online. I didn't want to burn myself out on PSO2 so I just played until around lvl 20. I thought ranger was fun, but I think I'd like a force better. Basically I just want to know everyone's experience with their class and why they like playing the class they do. I'd like Ranger more if there were spread/shotguns in this game, but since there aren't I'm either going with Hunter or Force. I figure the game has been out for some time now, and I think most people know what's good and what isn't. I couldn't really find any discussion on this on the internet.

    Ok basically force, but just tell me what's fun about force/hunter or why either of them are worth choosing. I appreciate the opinions in advance.

    EDIT: One more thing, I heard that race doesn't matter with class anymore. So can I make a CAST force now?
    Last edited by Zuken; Jan 3, 2013 at 04:05 AM.

  2. #2

    Default

    Seeing how they remade the non-rare shots from PSO into rare launchers I imagine it's pretty safe to assume we aren't getting shots ever even if they were to add a new ranged class. The closest thing to shots is the Diffuse Shell PA on assault rifles but even that doesn't come close to them because PP limits your usage.

    Hunter is fun because well, instead of standing away from the monsters you have to get close in with them, it uses the block/evade mechanics the most.

    You can make a FOcast/FOcaseal now, yes but you will lose out quite a chunk of base technique attack (it's like 60 points difference between lv. 40 FOcasts and FOnewearls).
    P S O W
    (´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
    died to SEGAC corporate robots on 05/01/2016, never forget

  3. #3

    Default

    Quote Originally Posted by jooozek View Post
    Seeing how they remade the non-rare shots from PSO into rare launchers I imagine it's pretty safe to assume we aren't getting shots ever even if they were to add a new ranged class. The closest thing to shots is the Diffuse Shell PA on assault rifles but even that doesn't come close to them because PP limits your usage.

    Hunter is fun because well, instead of standing away from the monsters you have to get close in with them, it uses the block/evade mechanics the most.

    You can make a FOcast/FOcaseal now, yes but you will lose out quite a chunk of base technique attack (it's like 60 points difference between lv. 40 FOcasts and FOnewearls).
    Out of the two, which would you say is more efficient in combat and in groups? Or even more fun to play?

  4. #4

    Default

    Whichever you pick will be fine generally. Force is easier IMO to be efficient until you get good equipment as Hunter. Both are fun to me. You can always level both since we can now switch classes whenever we want outside of quests.

    What I play generally depends, nowadays its force.
    P S O W
    (´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
    died to SEGAC corporate robots on 05/01/2016, never forget

  5. #5

    Default

    I enjoy Hunter and Fighter the most since they play in a really dynamic way.

    The only downside is that the effort does not pay off compared to just about every other class.

    Hunter is arguably the most difficult class to play since it's more about twitch reflect and timing than micromanagement. The majority of players I've talked to who started with FO or RA and start playing HU say "Man, this is hard".

    I remember in PSO1, the classes had difficulties. HU was for beginners, RA was for intermediate, and FO was for advanced. In PSO2 RA/GU are easy mode, FO/TE are still pretty easy, and HU/FI are harder/advanced to play but it's not really as rewarding in MPA, or boss fights, or... anything.

    If you plan on soloing a lot and really want to grasp the action dynamic of PSO2, go with Fighter. If you just want to win against everything you look at go with Gunner.

  6. #6

    Default

    Quote Originally Posted by Angelo View Post
    I enjoy Hunter and Fighter the most since they play in a really dynamic way.

    The only downside is that the effort does not pay off compared to just about every other class.

    Hunter is arguably the most difficult class to play since it's more about twitch reflect and timing than micromanagement. The majority of players I've talked to who started with FO or RA and start playing HU say "Man, this is hard".

    I remember in PSO1, the classes had difficulties. HU was for beginners, RA was for intermediate, and FO was for advanced. In PSO2 RA/GU are easy mode, FO/TE are still pretty easy, and HU/FI are harder/advanced to play but it's not really as rewarding in MPA, or boss fights, or... anything.

    If you plan on soloing a lot and really want to grasp the action dynamic of PSO2, go with Fighter. If you just want to win against everything you look at go with Gunner.
    When you say Hunter and Fighter, what does that mean? I've also heard Force and Techter or something. What's the difference?

  7. #7

    Default

    Two different classes, or rather specializations. Hunters specialize in two-handed weaponry and can defend themselves by blocking, whereas Fighters specialize in more quick up close combat with dodges and dealing alot of numbers.

    Forces are the run of the mill mages of sorts, specializing in fire, ice and lightning. Techers/Techtors are more support based as their skill trees boost the effectiveness of Shift and Deband as well as increasing damage done with light, dark and wind techs. Specializing in light allows you to have greater range when using techs like Resta as well.

    To use Fighter, Techtor, Gunner you first need to reach level 30 in Hunter, Force and Ranger respectively.
    Interested in playing PSP2i without starting over? Click here to get started or look here for people converting saves.

  8. #8

    Default

    Quote Originally Posted by blace View Post
    Two different classes, or rather specializations. Hunters specialize in two-handed weaponry and can defend themselves by blocking, whereas Fighters specialize in more quick up close combat with dodges and dealing alot of numbers.

    Forces are the run of the mill mages of sorts, specializing in fire, ice and lightning. Techers/Techtors are more support based as their skill trees boost the effectiveness of Shift and Deband as well as increasing damage done with light, dark and wind techs. Specializing in light allows you to have greater range when using techs like Resta as well.

    To use Fighter, Techtor, Gunner you first need to reach level 30 in Hunter, Force and Ranger respectively.
    Can forces hit many targets at once like in PSO still? Also will I only be able to specialize in a single school of technic? Like only Barta, Zonde, or Foie based technics? That seems very odd to me.

  9. #9

    Default

    All techs can hit multiple targets even Foie can hit multiple targets if the main bolt of fire isn't intercepted.

    You can specialize in all three trees if you'd like, but most take advantage of either fire or lightning, raw damage or decreased PP usage. Ice tree is mediocre and doesn't offer much with the exception of taking some of your HP and converting it into T-ATK for increased damage. Fire tree allows you to charge PP while charging your techs and increases damage done with charged techs. Lightning tree offers decreased PP usage with Zonde based techs and increases the damage through Just Attacks.

    Edit: Mess around with the skill tree here and see the effects of each skill in each tree for all 6 classes.
    Interested in playing PSP2i without starting over? Click here to get started or look here for people converting saves.

  10. #10

    Default

    Quote Originally Posted by blace View Post
    All techs can hit multiple targets even Foie can hit multiple targets if the main bolt of fire isn't intercepted.

    You can specialize in all three trees if you'd like, but most take advantage of either fire or lightning, raw damage or decreased PP usage. Ice tree is mediocre and doesn't offer much with the exception of taking some of your HP and converting it into T-ATK for increased damage. Fire tree allows you to charge PP while charging your techs and increases damage done with charged techs. Lightning tree offers decreased PP usage with Zonde based techs and increases the damage through Just Attacks.

    Edit: Mess around with the skill tree here and see the effects of each skill in each tree for all 6 classes.
    Do Hunters deal more dps for having to stand in the line of fire? I remember in PSO that wasn't really the case. Force kinda took the dps charts. Or Ranger if you had a Spread Needle.

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