Originally Posted by
Aquayoshi
It sounds kinda cool, but in practice it would probably be an annoyance if it happened often, since it would basically force everyone to drop whatever they were doing and get the hell out of there.
The nice thing about Emergency Codes is that they, with the exception of Avoid, are entirely optional and avoidable with no negative effect to your character other than missed EXP. This would be a terrible code if it randomly happened in MPAs-- the problem is that the player is forced to go somewhere, while he or she was already in the middle of something. Railroading the player and/or taking away control from them is never a good idea.
Still, it could work really well as a setpiece if it was scripted into a story mission or an emergency mission boss fight. Get in there, kill the boss (preferably a 12-person raid style boss like Falz), and backtrack out before the whole place explodes, Metroid style. If done right, it could add a lot of intensity to the quest, especially if players weren't expecting it. "Wait, no warp back to campship? My telepipes won't work? What's this... 'Code: ESCAPE'? Oh SHXT EVERYBODY RUN"
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