Originally Posted by
CupOfCoffee
I might have some weird choices since this is personal games and surprises and disappointments of the year, and I haven't really played that many modern games this year, but:
Game of the year: Uhhhh... uhhhhhhhhh... eep. I don't think I have one. I didn't put a lot of time into gaming this year, and nothing in particular stands out.
Surprise of the year: Like I said, I haven't played a ton of 2012 games, but I was really surprised by Lili. It's an iPhone/iPad game that uses the Unreal engine and has you running around this unbelievably charming island world, ripping flowers off of these weird mask-wearing spirit monsters and using them to buy character upgrades. The controls are surprisingly good for an entirely touch-based game, the writing is hysterical, and it was only three bucks for the iPad version when I bought it.
Disappointment of the year: This is a tough call between Diablo 3 and Pokemon Black & White 2, but I think I'm going to give it to Pokemon. I never played the original Diablos, so 3 basically had no shoes to fill for me. I did quit playing it before even hitting level cap on my Demon Hunter, but it basically delivered what I expected it to, and it was fun for a little while. With the new Pokemon games, something just felt off. B&W2 didn't feel like an adventure so much as a longwinded tutorial sequence designed to spit you into an increasingly bloated Battle Tower style metagame that simply isn't that fun. I didn't want to keep progressing through the rehashed towns and same dull, still-not-as-endearing-as-anything-from-generations-one-or-two monsters. The magic is just completely gone for me at this point. I realize I've got my nostalgia glasses on pretty tight, but that's the whole point of Pokemon, man. It's not like the RPGs themselves are staggeringly playable or innovative or deep in this day and age, and it basically got Diablo 3 Auction House'd by letting you browse a catalogue of online tradables from strangers that you can snag at any time of the day or night. The atmosphere of the old 8-bit games is all that counts for me. Back then, all the Pokemon were cute but the world had creepy undertones of genetic experimentation gone wrong. The rival was a real rival; he was a smug little asshole that belittled you at every turn and eventually became the League Champion before you did, not some halfwit best friend that's totally on your side and only wants his shitty Purloin back or whatever. Even the world map itself felt more real and more explorable back in the Gameboy days—the routes and paths were more unique and memorable, and there were a lot more interesting puzzles to solve in getting from point A to point B. The modern games feel like me-too cash ins with none of the adventure or mystery of the originals. They need to change the formula, but not just by filling it up with stupid as fuck pageant contest minigames and a million uninspired Pokemon that nobody wants because they're all still dominated by a few obvious best ones. I guess I'm just over the series. Release Red and Blue and Yellow on the 3DS e-store already, damn it.
Soul Calibur 5's incredible lack of content was also a bummer, but I didn't expect anything major from it so it wasn't really a disappointment.
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