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  1. #11

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    Well it's either 135% PA damage during chains, or 115% all damage all the time.

    Seeing how chains are Gunner's claim to fame, it makes sense to make them even better. If you stack everything all at once (WB+100 hit chain+Chain Finish) you can get off to the big numbers. Then again, Zero Range also applies for chains as well as any other time, so it's not a bad choice.

    Extra R-Atk Up is usually a waste, yes. As in, you should get all you need from your Mag and class/race choice. You get next to nothing unless the skill is near maxed, and even still it's a pittance. Points can be better spent on a good skill instead, unless you're just oh so close to the best gear at your best.

  2. #12
    (⌐■_■) ShinMaruku's Avatar
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    Here is a build I want some refinement on:
    http://ryuhiroshi.ry.funpic.de/pso2/...b00000ib00000f

  3. #13

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    Quote Originally Posted by ShinMaruku View Post
    Here is a build I want some refinement on:
    http://ryuhiroshi.ry.funpic.de/pso2/...b00000ib00000f
    Would suggest trimming Dive Roll Advance on Ranger down to 1, putting the 2 points into Standing Snipe 2 to max it. Unless those are already spent points.

    A 9th point in Chain Finish would be another 10% boost (10th point +5% on top of that). Would take points out of R-ATK Up 2 and/or Aerial Advance.

    HU-36 FI-48 RA-50 GU-50 FO-35 TE-36

  4. #14

  5. #15

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    May as well dump all of the points from R-ATK Up 2. Those are pretty much all or nothing. Put into Chain Trigger for -20 second recast, I suppose.

    If I could respec (I maxed out Aerial Advance, which I kind of regret), I'd go with this (taking the level cap raise into account), maxing out Automate Deadline just for the hell of it.

    HU-36 FI-48 RA-50 GU-50 FO-35 TE-36

  6. #16

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    Max attack PP restorate, chain finish, and get mechgun gear.

    Sit on the rest.

    Or, you could put 10 into automate deadline. I find that skill VERY useful. Just sell your monomates and let the no animation healing happen. It lets me be so lazy, I love it. Gu/ra ends up being a better defensive class than hu/anything because of it, the defensive nature of mechguns, and vader units.

  7. #17
    (⌐■_■) ShinMaruku's Avatar
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  8. #18

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    So I take it standing snipe does work, even tho youre technically "moving during elder as an example. I think id rather go with something like this http://ryuhiroshi.ry.funpic.de/pso2/...b00000ib00000f to max out the dps

  9. #19

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    Standing Snipe doesn't really work for the TMG side. Only for the first attack (so no JA) or for Infinity Fire > stationary Infinity Fire. It's still worth investing into because:

    A) Improving Rifle PA damage when on Weak Bullet duty
    B) Ranger skill tree doesn't have anything more worthwhile to Gunner

    That said, tree looks good.

    HU-36 FI-48 RA-50 GU-50 FO-35 TE-36

  10. #20

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    Even when im on wb duty I just wb then switch to TMG... but oh well, maybe ill just save those points and see if they extend the trees

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