Originally Posted by
UnLucky
"Randomness" as in variety, huh? Yeah I can agree with that. Would break up the monotony of the mindless slog of general gameplay much better than bosses whose entire design is "lmao gl hunters." Game really does need some cool segments that are fun and good.
But take out some randomness in other areas. Especially gear grinding. Why not allow players to use up 50 grinders per shot for a better (non linear) increase to upgrade? Or what if I have 30 weapons with the same Soul on it, let me eat them all at once for a guarantee that it'll stick instead of forcing me to sit through a triple 30% chance five times in a row that might happen the first time or never at all. Plus the silly "same number of slots" requirement. Oh cool, this weapon has four or five abilities on it- *vendor trash*
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