Tbh, the argument of endgame content, lack of zones is quite a shallow one for simply not playing pso2, for a major start the game is still young, which wont help it.
The original pso had FOUR levels to pick from, then it increased to 8 with ep2 (12 if you count each part of CCA separately and east/west tower as one) then it increased to 10 (14) with crater and desert from EP4 and that took years to get to. I admit, recently I was thinking about how the games progress has slowed down in regards to actual content (Or restriction of content, ala parallel worlds and darkers den) but as many have said, its a free game and you can just take a break for afew weeks if your not happy...
Endgame content? Whilst I'd agree somewhat pso2 has no true endgame content, the simple answer to that is obvious - Pso2 hasn't hit 'endgame' yet and it wont for at least 3-4 years. Ignoring the annoying pre-requisites to enter the darker den, I would consider that current endgame - it truly was a pleasure to play that map and i cant wait to do it again, think a PW3 quest, but in pso2 and bingo. Even if the advanced quests are HALF as fun as the den was, I really have no worry for the future in regards to challenging content and/or pseudo endgame material.
Then again, even with all this being said, the true essence of PSO isn't the content (It does help) - I've always thought of it as the many, many epic and fun times spent smashing stuff up with a group of friends (And, of course, that elusive red box). To be honest, if it wasn't for that point alone, I don't think I'd even be playing pso2 to this day. Even tho, I have spent ~80% of my playtime soloing, its the 20% with groups that make it ALL worthwhile and I wouldn't trade it for anything from ANY other game.....
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