Personally, I'm glad it's a small world. For once I can spend a majority of my time actually playing the game.
What's that? You want to kill this monster? Enjoy spending 30 minutes getting there! No thanks.
I don't want to bother with the english patch/registration.
I think PSO2 needs some work. I'm not worried about registration/translation.
I'm not waiting.
Personally, I'm glad it's a small world. For once I can spend a majority of my time actually playing the game.
What's that? You want to kill this monster? Enjoy spending 30 minutes getting there! No thanks.
I find the main problem with PSO2 is simply the way the game progresses. In PSO1 the progression was quite linear which was nice because you didn't have to replay the forest 3-4 times to get to the caves. In PSO2 you may have to do a mission 5-6 times to finish all the COs to unlock a new area. This leaves the player feeling bored because they are forced to do the same area several times instead of just moping up the enemies and moving on.
COs need some slight redesigns I will agree. Also they need more things like the special events rather than just stacking ship when they occur I think such things should be unlocked.
CO's that scale rewards with difficulty activated on would be good (i.e. rockbears from hans could be unspecified rewards until you kill 1 rockbear on normal, then it's normal until you turn it in or reset it to activate on hard for better rewards).
There should also be optional sub-objectives, and alternate methods of completion. For a game made in 2012 it sure makes a lot of 2005 mistakes.
Are you a ship 8 player? Want some friends to get started? Start with me! (CURRENTLY Busy with university )
Last edited by Cyclon; Jan 24, 2013 at 09:38 PM.
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