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  1. #1

    Default New Grinder Costs (and new Block Names)

    Doesn't seem to be anywhere, so...

    7* items: 1 grinder.
    8* items: 1 grinder.
    9* items: 1 grinder.
    10* items: 2 grinders.
    11* items: 4 grinders.
    12* items: 5 grinders.

    B1/2 - Beginner
    B3-6 - Normal
    B7-13 - Hard
    B14-29 - Very Hard
    B30-32 - Time Attack
    B33 - Solo Play

    That's right, area specific blocks have gone boom.

  2. #2

    Default

    Too bad that doesn't stop people from going into block 20 looking for people to do Hard Naberius TA.
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  3. #3

    Default

    Quote Originally Posted by Z-0 View Post
    Doesn't seem to be anywhere, so...

    7* items: 1 grinder.
    8* items: 1 grinder.
    9* items: 1 grinder.
    10* items: 2 grinders.
    11* items: 4 grinders.
    12* items: 5 grinders.

    B1/2 - Beginner
    B3-6 - Normal
    B7-13 - Hard
    B14-29 - Very Hard
    B30-32 - Time Attack
    B33 - Solo Play

    That's right, area specific blocks have gone boom.
    Time to grind a random weapon just to see how this plays out in practice. Call me skeptical, but I earnestly believe they throttled grind success rates with the grinder cost reduction. >_>

  4. #4
    Wielder of the Neiclaws Ce'Nedra's Avatar
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    Default

    Nice to see you need less grinders.

    I don't like it they keep shafting arround the blocks. I'm so used to play 9-11 and 40-41 for VH and/or Ruins ;-; It's pretty annoying they change it every X months. Why can't they just keep it the way it was, I think it was fine personally.

    Celestial Manager~
    Quote Originally Posted by isCasted View Post
    Welcome to PSO2, a game which tells you to fuck off on regular basis. Have fun!
    Quote Originally Posted by Rupikachu View Post
    He just copypasted the log, which is mostly SOHO talking, and then for the remaining pages he just went to psow and copied the ep4 thread salt.

  5. #5

    Default

    Quote Originally Posted by Heat Haze View Post
    Time to grind a random weapon just to see how this plays out in practice. Call me skeptical, but I earnestly believe they throttled grind success rates with the grinder cost reduction. >_>
    Just wasted 20 grinders on a 9*. Lots of failures, went from +1 to +4. Going to have to give it another go later.
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  6. #6

    Default

    Should have sold off more of my grinder stock while the selling was still good. They'll still probably sell well, but 10-14k is definitely a thing of the past now. I'm surprised they nerfed it that hard though. I was expecting them to shave off one grinder off the required cost across the board and leave it at that. Of course, crap success rates are still crap success rates, so...

  7. #7

    Default

    98 grinders on my freshly-acquired Elder Rod got me to +5. Not surprising, I have no idea if it's even possible to +10 these without risk protectors.

    The new numbers are good, though. Very good, indeed. A much-needed respite.

  8. #8
    The James Franco of PSO2 NoiseHERO's Avatar
    Join Date
    Aug 2007
    Location
    Big Apple, 3 AM
    Posts
    8,994

    Default

    99 grinders

    +5 to +5

    more grinds but more money spent, same results, as expected. RNG is actual problem. 8D

    AYY. All you nillas days is numbered.

  9. #9

    Default

    Quote Originally Posted by Rock Eastwood View Post
    more grinds but more money spent, same results, as expected. RNG is actual problem. 8D
    At least you have more opportunities to get fucked by dudu now.

  10. #10

    Default

    Yep, same **** different day...

    Spoiler!


    Except Grind Protects are now a lot less useful. I'm sure the market won't reflect their actual usefulness (just look at +5% boosters) but I liquidated all of mines.
    Weapon potentials and element grinding are the future. Woo?

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