Put in 30 grinders... got level 2 of my braolet potential...
Grinded my lamda ragediel... went from +4 to +10 in 78 grinders...
Success rates still apply but RNG is still there. Still, I like this cost reduction, it's really much needed.
Put in 30 grinders... got level 2 of my braolet potential...
Grinded my lamda ragediel... went from +4 to +10 in 78 grinders...
Success rates still apply but RNG is still there. Still, I like this cost reduction, it's really much needed.
Why are people still whining over weapons getting to +10 after ~150 attempts?
That's a fairly gentle amount of grinds if you ask me (and Gigawuts, lol).
Dunno... in my experience 9 star and above almost always calls for protection for anything past +8.
Failing to get +10 on a 9 star or 10 star weapon in 200 tries seems pretty tame to me, and now 200-400 grinders (9 and 10 stars respectively) instead of 900 grinders.
My guess on the name change is to cater to the Vita blocks that will be added at the end of February.(Or simply just sectioned off the existing ones.)
Laxedrane - Ship 10| Force-70 Hunter-70 Techer-70 Braver-70 Bouncer-70
Darrin- Ship 10 Ranger-62 Gunner-65 Force-1 Techer-0
Ismaire- Ship 10 Hunter-51 Braver-51 Bounder-1
They would have to keep changing blocks names every time a new area is released, this change will reduce the number of times they'll change blocks names in the future.
I guess changes will happen when they release new types of quests (Advance Quests most likely will have their own blocks too) and when they release new difficulty modes.
PSO2 EN (Ship 1): Johana
PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana
Youtube: https://www.youtube.com/c/ezodagrom
Steam: http://steamcommunity.com/id/ezodagrom
In the past months, they've just been changing because of new releases, which is pretty necessary.
Not sure why they changed it this time... probably because people only ever plays Ruins (and sometimes Tunnels) that having all the extra blocks was unnecessary.
Sucks because Continent has the best drop table if you're looking for some cash (infinitely more useful than an excube or 10*s you don't want, lol), but nobody ever played it.
Also about grinder price:
No reason to go down. It will cost less per grind, so they can stay at the same price and it'll still cost 1.5x~3x less than beforehand. Added to this, the lowered grinder costs makes grinding a little more appealing, so more people will attempt to do so, thus increasing their demand.
It also makes Dudu a better money sink since people can grind more than before. I'd hope prices across the board would go down, but I kind of doubt it really as its simply not enough.
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