Hi, so here i am ... level 40+ Force and 45+ Techer. Now i want to either try out Fighter (loved Double Daggers and Doublesaber in PSO) or Gunner (Double Machineguns ...yay ).
After taking a peek into the translated Skill trees, i kinda get confused by some of the gameslang there. Maybe i get here answers, as i don't see any stickie here that provides answers, nor on the Skill Simulator website.
#1 Hunter - On various Skills there is the talk about "Just Attacks". Do i need to have the skill "Just Guard" and "Just Counter" in order to perform Just Attacks?
#2 Hunter - How do the Skill "Automated Halfline" work? I mean it's supposed to heal you at 50% HP, but is it based on a percentage chance, and what "Mate" does it use, the basic one or the lowest "Mate-type" item in my inventory?
#3 Hunter - Is it viable to make a build that focuses on HP and defense "sucking up damage" rather then evasion?
4# Fighter - "Chase Bind" what does the Bind status do? And is it viable?
5# Ranger - "Jellen Shot" Is there any difference between the Assault Rifle's "Weak Bullet" and this skill for the Launcher?
6# Gunner - So do Ranger and Gunner rely heavy on Ability? As both seem to have allot skills raising that.
Thanks in advance, and ... i would be happy if some of you share they're thoughts about how they skilled they're Hunter/Fighter - Ranger/Gunner combo
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