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Thread: Symbol art

  1. #1

  2. #2

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    There are plenty of people that do, yes. Gama here on PSOW is (was?) one of them. There are a lot more.

  3. #3

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    I make my own but they aren't very good compared to some of the japanese ones. So far I have one but it's only half finished.

  4. #4

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    Ok this is what I was thinking..

    Is there a program that can save images as .sar files ? That way I can use tracer to get it to right size then save it as .sar then put in export folder for pso2?

  5. #5
    Rappy Hugger :3 Gama's Avatar
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    Quote Originally Posted by BIG OLAF View Post
    There are plenty of people that do, yes. Gama here on PSOW is (was?) one of them. There are a lot more.
    Graphics Designer/Product Designer/Illustrator/General handy guy/not taking any requests right now.

  6. #6

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    I wish SEGA had implemented some kind of lock on symbol art so people don't jack your hard work and just spam it everywhere. Also it would be nice to not see lame anime every 5 seconds. =/

  7. #7

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    Quote Originally Posted by Black Nova View Post
    I wish SEGA had implemented some kind of lock on symbol art so people don't jack your hard work and just spam it everywhere. Also it would be nice to not see lame anime every 5 seconds. =/
    It's quite a compliment for someone to use your work in my opinion. If you don't want to see "lame" anime, maybe you're playing the wrong game

  8. #8

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    Quote Originally Posted by Black Nova View Post
    I wish SEGA had implemented some kind of lock on symbol art so people don't jack your hard work and just spam it everywhere. Also it would be nice to not see lame anime every 5 seconds. =/
    It would be nice if the name of the player who made it was saved somewhere. It wouldn't have to be displayed, but a lot of symbol arts are mega high quality and it would be nice to know who made what.

  9. #9

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    Quote Originally Posted by Noc Codez View Post
    Ok this is what I was thinking..

    Is there a program that can save images as .sar files ? That way I can use tracer to get it to right size then save it as .sar then put in export folder for pso2?
    SAR files contain raw object positioning data as apposed to more traditional image encoding which stores data per pixel.

    I'd imagine the concept is relatively similar to this:

    Object 1{
    Key: obj001 (square box;
    Height: 10px;
    Width: 5px;
    Rotation; 16degrees;
    Color: (256, 32, 12, .24)
    X-axis: 16px:
    Y-axis: 150px;
    Inverted: no;
    }

    Object 2{
    Key: obj012 (Line tapered end);
    Height: 5px;
    Width: 2px;
    Rotation; 0degrees;
    Color: (0, 0, 0, 1)
    X-axis: 1px:
    Y-axis: 0px;
    Inverted: no;
    }

    etc. just not as 'neatly' done.


    It's incredibly efficient data-wise, but completely useless in any application other than PSO2.


    Now... if you happen to know anyone who's good at breaking "odd" file encodings and can get me how the files are encoded and can give me a copy of all of the original Symbol Art objects (the images that make up a symbol art) I could try making you an offline tool for making Symbol Arts with better features like built-in tracing / overlay, grouping, better copy/pasting, and further zoom levels.

    Converting images to SAR though is a bit too crazy for me.

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