Originally Posted by
Rock Eastwood
Caster > Shooter > Melee
I also find that out of all the classes melee is the most gear reliant.
Also, pretty much every boss in this game is 90% anti melee.
If they move around a lot, melee is the one that has to chase them. If they have a lot of really big attacks that OHKO/stunlock you to death, melee is usually the only one that has to deal with these moves, every 5 seconds. and if there's a large group of monsters, melee is the one in the middle of it.
The difficulty when I'm playing on my techer compared to my fighter is like night and day. and my fighter has "LOL I'M AN ELITIST!!" gear.
Even if I can do 200k with a fully charged D-arch or AOE an entire mob with sonic aero/overend. It won't mean shit vs a FO that can spam zonde 8 times in a row from far away on top of a rock.
But the only thing that REALLY makes me bitter about it is the boss fights. But either way.. Yeah..
TL;DR there's a reason they're buffing the hunter classes and mentioned looking into MORE buffs and changes for the melee classes. And in general the game IS still easy. But I don't think it justifies the lack of balance. And a lot of things in general still feel, straight up cheap(probably to sell scapedolls) and close rangers have to put up with it a LOT.
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