Heavily borrowing from one of my older posts:
Technics
Single Target
Spoiler!Rafoie (ラ・フォイエ):
THE all purpose tech. Instantly explodes at your target, no matter how far away it is, no matter how fast it is moving, requires no line of sight, and can even hit inside solid objects. If you have a lock on, Rafoie will hit it. Has a small area of effect (AoE) to hit small groups, but isn't amazingly powerful. Flame S Charge makes this relatively weak tech into a great source of damage at the expense of PP.
Zonde (ゾンデ):
Autotarget with a small AoE, just like Rafoie, but requires a line of sight, and doesn't go as far. It makes up for this with its huge damage jump at lv11+. Do note that only the primary target will take full damage, anything caught in its small area will take reduced damage. Also since the tech travels downward, Zonde can miss moving targets or hit the wrong spot. Bolt PP Save allows you to cast this tech nearly indefinitely, especially with PP Restorate and PP Charge Revival.
Sazonde (サ・ゾンデ):
Fairly powerful single target damage over time (DoT) that has to be triggered by lightning damage. Can trigger further Sazondes with its ticks. Each tick can cause Shock. Made cheap with PP Save.
Grants (グランツ):
Autotarget, doesn't require line of sight, and follows moving targets for each hit. Hits lots of times, is fairly powerful, and has no travel time. It takes longer to cast, though.
Zan (ザン):
Lots of hits and fairly powerful even without elemental masteries. It fans out wide and boomerangs back so it requires a large, open and flat area. The huge spread is actually not as useful for AoE damage since each target will only be hit twice. This tech is much better as close-range, single target damage.
Samegid (サ・メギド):
Three homing shots, weaker than Gimegid, but a lot more usable. The homing is a little dumb, so stand a ways back. Using this point blank will often only connect with one of the three.
Multi-Target
Spoiler!Foie (フォイエ):
Does full damage to enemies just by grazing them. It will stop if its core hits something, which is smaller than the visible fireball. If aimed properly, you can get a lot out of each cast. And obviously you can cast a lot of them really fast with Flame S Charge.
Gifoe (ギ・フォイエ):
Really wide AoE that stays out really long. Standing inside the circle is really safe (because of the hitstun to normal enemies). Can be cast really fast. Good damage too.
Safoie (サ・フォイエ):
Multiple hits and very strong in a wide arc at close range. With Flame S Charge, I doubt you'd find a better way to deal lots of damage really fast, even against a single target.
Gigrants (ギ・グランツ):
Lots of hits, very powerful, and covers a decent area, but takes longer to cast, and doesn't last very long. The drawbacks, however, aren't enough to stop it from being good for the damage and inflicting Panic.
Zondeel (ゾンディール):
When activated by lightning damage, this does a lot of damage over a wide area and lasts fairly long.
Utility
Spoiler!Shifta (シフタ):
Gives all allies within the small circle up to 19.4% of their base S/R/T-Atk for 15 seconds per tick, up to a maximum of 60s. Charging this tech increases the area and amount of ticks from 2 to 4. Note that a player's base stats are a small portion of their total stats, as this does not include equipment.
Deband (デバンド):
Same thing as Shifta, but for the defensive stats. Can sometimes be enough to allow you to survive an extra hit, but this is often not worth keeping refreshed. Can be made more useful with Deband Cut.
Resta (レスタ):
A heal. It heals. Takes a second to charge, but roughly triples the amount healed, and increases the area and ticks just like Shifta/Deband. Your equipped weapon's T-Atk is not factored into the amount healed, so this is better left on your subpalette rather than on your weapon. Affixes do count, so any extra T-Atk on your weapons and units will slightly increase the heal.
Anti (アンティ):
Removes status ailments within a small area. Slow to charge and costs PP, so using a Sol Atomizer is usually a better choice, especially since they are fairly common, and annoying status effects less so.
Megiverse (メギバース):
Gives vampiric life steal to anyone dealing damage within the small circle. Amount is 25% of damage dealt as HP recovered, regardless of if it's charged or not. Charging increases the area and duration of the field. DoTs and AoEs placed before Megiverse was cast will still heal you, so this is one of the few times where an uncharged tech is actually useful.
Razan (ラ・ザン):
Lifts standard enemies and knocks them down, even when uncharged. Very useful when followed up by a powerful tech, especially on enemies such as Garongos where their weak point is underneath them. Also useful simply to stop an enemy from doing whatever it was they were doing, or are about to do.
Zondeel (ゾンディール):
Without being activated, this will suck in most enemies into the center of the circle. Does no damage on its own (unless activated with lightning damage), but lasts quite a while and is devastating with a powerful followup tech. Also a safety measure as long as you are not in the circle once it is cast.
Undesirables
Spoiler!Barta (バータ):
Travels along the ground and pierces targets. Anything larger than a half-step will stop this tech dead in its tracks, and it cannot hit aerial targets. It isn't very wide, so its piercing properties still won't let this hit many targets at once. Not very strong either.
Gibarta (ギ・バータ):
Mid-range frontal AoE. Decent power, but generally not worth using over other AoE techs. Will break its own Freeze effect that it applied to its target(s).
Rabarta (ラ・バータ):
Doesn't cover a very wide area, is fairly weak and doesn't hit as many times as other AoE techs.
Sabarta (サ・バータ):
Very powerful, but autotargets and starts to attack too slow, requires line of sight, and does not follow its target.
Razonde (ラ・ゾンデ):
Fairly powerful, but it starts a bit above the casting point and fans out downwards. Essentially requires a talis to use properly, but will need to be repositioned every cast to successively hit moving targets. The damage is not enough to offset its usability issues, even for skilled players.
Gizonde (ギ・ゾンデ):
Bolts of lightning chain from target to nearby target, but its short range, low damage, and tendency to miss moving targets reduces its effectiveness. Has a place in a pure Bolt spec, but not for general use.
Gizan (ギ・ザン):
A bit weak, and does not cover a very wide area.
Sazan (サ・ザン):
A smaller, damaging Zondeel. Not very powerful as an attack, and does not last as long nor cover as wide an area as Zondeel.
Megid (メギド):
Fairly powerful and creates a massive explosion when it connects, but it travels extremely slowly.
Gimegid (ギ・メギド):
Very powerful, but autotargets and starts to attack too slow, requires line of sight, and does not follow its target.
Ramegid (ラ・メギド):
Fairly powerful, but starts above the casting point and rains downwards. Lasts longer, but has the same issues as Razonde.
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