is there a differance between 0x004010C5 and 0x004110C5?
is there a differance between 0x004010C5 and 0x004110C5?
栄美
ID: joshirosama
I don't really notice any difference between 4010C5 or 4110C5.
FPS and image quality seem to be the same.
ok so im running 8x MSAA and 4x SGSSAA. and i noticed my character has jaggies and textures have them. but when i set it to 4xMSAA and 4xSGSSAA the jaggies are nearly gone both close and long distance. whats up with that?
栄美
ID: joshirosama
SGSSAA takes samples from the MSAA value you set. By having them at different values, it can cause all sorts of issues. IIRC, for some odd reason, using 4xMSAA and 8xSGSSAA produces a sharper image with decent coverage, although not as good as matching values. Then again it could have also been the settings you tried . It depends how much you hate the softer image whether or not you want to switch.
8xMSAA and 4xSGSSAA looks worse for me in terms of reducing jagged lines and edges compared to 4XMSAA/4xSGSSAA
栄美
ID: joshirosama
I've got a small problem with Nvidia inspector. I've just built a new comp, everything works BEAUTIFULLY. PSO2 runs at 180FPS maxed out at 1920x1080.
I downloaded Nvidia Inspector, went to the PSO2 profile and customized it using Sizustars settings, and applied it. But i see no difference in game, at all.
Is there something im doing wrong?
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