Results 1 to 9 of 9

Threaded View

  1. #1

    Default PP Recovery J Utility

    First off, if you're reading this and have no idea what PP Recovery J is:
    Spoiler!


    For the rest of you, here's some stuff you might not know:

    - PP Restore J consumes 5% energy upon activation.

    PP Restore J cannot activate any sooner than 5:00 mins into a quest.
    - The timer begins upon entering the Campship, but the skill itself can only activate once you're in the field.
    - Assuming your Mag has enough energy, and you're on the field, the skill will activate the very moment 5 mins have passed.
    - In the event that your Mag has enough energy, but you spend the initial 5 mins on the Campship, the skill will activate while you're in the telepipe zoning into the field, effectively wasting it.
    - Changing your mag resets this 5:00 min timer.

    There is a cooldown timer of exactly 9:00 mins before PP Restore J can activate again, regardless of which mag it comes from
    - As long as the mag has energy, it will activate the skill exactly 9 mins after the previous one.
    - Abandoning a quest does not reset that 9:00 min timer.
    Activating PP Restore J, immediately quitting, and then starting a new mission will not reset the timer to 5 mins, it will still have to make up those 9 mins of cooldown.

    Usage tips!
    - Keep your equipped mag unfed and at 0%, then once you feed it (and as long as enough time has passed) it'll instantly trigger the PP Restore J skill.
    Using this method, you can essentially activate the skill on command - particularly useful on FO or in some cases RA.
    Or as a quick-activation pp battery during TAs. Simply start the TA, allow ~5 mins to pass on the campship, and as soon as you zone in, you'll have the skill on tap immediately.

    -Only feed your mag once if you use this method, as the 33% energy gained will reset to 0% by the time the 9 min cooldown is up. This Means that feeding it once won't give your mag enough energy to use it a 2nd time out of your control. It takes approximately 10 mins for your mag to expend 33% energy, so once you see that your mag is running on empty again (you'll even get that battery icon pop up now), it's a sign that feeding it again will activate the skill at your leisure!

    As far as I know, this isn't common practise, as I've never seen anyone do it in any posted videos nor could I find anyone mention it via search.
    Soooo I hope this helps
    Last edited by Dextro; May 10, 2013 at 07:39 AM.
    | Dextro | Ship 10 | Legion |

Similar Threads

  1. Utility: SectIDX - The interactive section ID calculator
    By RagMasterRappy in forum PSO General
    Replies: 21
    Last Post: Mar 10, 2003, 09:16 PM
  2. Utility: Yep, another Section ID calculator
    By RagMasterRappy in forum PSO General
    Replies: 24
    Last Post: Jan 24, 2003, 04:54 PM
  3. Utility: Mag Timer
    By RagMasterRappy in forum PSO General
    Replies: 25
    Last Post: Jan 21, 2003, 11:19 AM
  4. Recovery Time
    By haterade in forum PSO General
    Replies: 4
    Last Post: Jan 15, 2003, 02:23 PM
  5. Got a question about Fonewm TP recovery....
    By Highwind85 in forum PSO General
    Replies: 8
    Last Post: Jan 12, 2003, 10:59 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •