my brain is bleeding when i read some posts here
no wonder pso2 is still a piece of shit
and looks like it has no chance to get out of that poohoo
my brain is bleeding when i read some posts here
no wonder pso2 is still a piece of shit
and looks like it has no chance to get out of that poohoo
P S O W
(´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
died to SEGAC corporate robots on 05/01/2016, never forget
This is a flaw of weapons being skins with damage values, not of weapons being tradable.
I want you to outright state that people should be finding 7+ of one 10* that they don't want so that other people that do want them don't find them. Say that, word for word. Copy and paste it. Because that's what happened when 10*'s weren't tradable. Ask Meji about Elder Rods.
I understand what your saying though it does feel good to kill enemys with one hit :P makes people feel strong but I suppose you got a point their, I can't wait to see how those extreme quests are going to be the only thing that bothers me is that we have to have passes for them like wtf!
LucidRealm / Ship02
Though its good to see that JP players agree with us for the most part, it'd be better if that were actually putting pressure on SEGA's profits.
I understand the theory of getting players to pay money by installing frustrating hurdles they can pay to avoid, but the reality is it wears players' will to play down until they one day feel no need to play whatsoever. The flipside to that? Instead of punishing players at every turn, rewarding them and then letting them buy even more rewards (cosmetic, whatever). That is not only a better short term system for players, but a better long term system as well since a player's will to play is not being intentionally whittled down. Not to mention the publicity gained in giving away things, adding free things, constant bonuses, etc. In PSO2 the bonuses and giveaways are wasted nigh instantly.
But, most of the work of an F2P game is in its creation - the rest is a lifeline of content. There's no changing PSO2 now.
You mention gameplay but it comes across as gameplay is given a lot of priority. This game has a smooth and fast interface and can skip dialogue really fast if you want. Other games force you to sit through cutscenes and even make jumps for you! This game you actually move, strategize, and have to actually work for leveling. World of Warcraft has terrible gameplay issues, like questgivers being your level or even much higher, then do the quest yourself! Would Superman send a 5 year old to kill a giant demon? Also long cooldowns, no active dodge, enemies autoface you so no going behind them, go too far and mob goes to full health, mobs "evade" if you strategically position from a vantage point, etc. So PSO2 is superior to WoW in those regards.
Clothes and crossovers are great extras I think more games should have. Think of it this way about rare weapons: if droprates are too good then everyone has the weapon and looks the same. The game does have its issues but nothing is perfect.
I really don't see PSO2 dying out since I started playing back in October I noticed a huge increase in players.
LucidRealm / Ship02
I wouldn't really compare WoW and PSO2 in those regards at all. They're not meant to be similar period. Positioning is not the most important part of WoW and combat engagement boils down to "Kill them before they kill you". It's not remotely the same.
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