For me Braver class footage.
But I was thinking back on PSU times when Grinding got revamped in 2.0 (AotI) to a much less hating system. I hope they do the same about affixing. I wouldn't mind if people start requesting it for me but I think the Affix system as it is is a bunch of RNG nonsense that if you expect to get a fully affix tuned gear with 5-6 slots, you better try that in a PvP MMO, more worth and much less troll rate.
How to improve it.
Make the affixes be upgraded and lost singularily. Like after the soul you can start upgrading one affix, then 2, they will still have their low chance on high tiers and their extreme meseta cost with base weapons being used. Losing an affix will still empty up the slot but not compromising the other affixes.
However, a limit for this must be made, I was thinking a max slot limit based on item rarity. Because that means you can easily add more affixes, but the cost will increase the more slots you have. As for the Slot limit would be set as
1-3* = x1
4-6* = x2
7-9* = x3
10* = x4
11* = x5
12* = x6
As 11* weapons are not that easy to find and must be farmed, let alone 12*. And there's no Armor units past 10* that ain't extreme quest rewards. This would make things a bit more balanced and still increase the moneysink and use of AC items. And reducing the frustration of Endgame players.
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