Buff and debuff EVERYTHING. Keep S&D up at all times, and zalure everything within reason. Only use Jellen on things you expect to either hit you, or could really hurt you if whether you expect them to or not. Work on stumbling multiple enemies into eachother, etc. the usual you learned on your HU except this time keeping it at range. Feel free to use a shot for this, if you have an accurate one. Pile enemies into a little ball and have at it. Also, catching enemies on terrain is always good.
And, of course, as a RAmarl one of your strengths is your techs - these never miss, and will deal damage based on a % resistance instead of a subtractive resistance such as ATP uses. So if you pile things into a ball barta can be quite handy, if they're weak to it.
And be sure to look for and keep all good special lasers with ATA - especially paralyze/freeze and demon's/devil's, plus I've heard good things about hell despite never using it myself. Charge is good too, as always. As a RAmarl spirit will be particularly useful if you can find it, but good luck with that.
edit: Also, now would be a good opportunity to hunt for anything good your ID finds in very hard, to both churn through more frequent ???? rifles and get a bit of exp.
edit2: also, get your hands on S&D, J&Z 20 if you haven't already. Here are the drop tables for techs:
http://www.pso-world.com/sections.ph...icle&artid=790
http://www.pso-world.com/sections.ph...icle&artid=792
A mylla & youlla PB will also work wonders, much better wonders than any other PB when you're underleveled. That extra ATP for that long on however many enemies you face adds up to much more damage than one single burst on a handful of enemies.
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