Originally Posted by
gigawuts
I'm not going to comment on this statement, although I don't think it's true or the point, because I can't really be fucked with looking up figures.
But I will say the difference between a decade's worth of sustaining endgame content, and zero endgame content, is not a small one and they could very easily generate a great amount of sustainable, fun content.
One thought off the top of my head? Take a page out of Monster Hunter's book, and give enemies varying sizes, strengths, and varying tendencies to use different attacks under different conditions. Take a page out of PS' own books and make items more common, but unique so you focus on finding 10 functionally different weapons instead of a single weapon that's 10 times harder to get - and by "functionally different" I dont' mean 12% bonus damage against natives instead of darkers.
All of that is good for endgame, and will retain players. For forever? Of course not. But is that even the point? No.
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