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  1. #4511

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    Quote Originally Posted by shuravii View Post
    2) What's the point of katana combat? With finishing strike i deal 3-5k dmg which is looks like a spit in my face. My PA's dealing much more.
    1: invincibility for up to 20 seconds
    2: JA damage increase for the duration
    3: building hits increases finish damage. At max number of hits, finish damage should be in the neighborhood of 5500 ish power or more assuming you have the skill to buff finish's damage... which you should.

    Quote Originally Posted by shuravii View Post
    3) Should i extend kenei? With lvl 3 extended blue katana+10 with 50light i had nearly the same damage as i have now. Extending ele set was a good idea, so why not extend kenei?
    If you're only going as far as Ex3, I wouldn't bother. The damage variance for crafted weapons at that low a level is horrendous. Need craft to at least ex7.

    Quote Originally Posted by shuravii View Post
    4) Should i invest skill points in satk up in Hu tree? I upgraded JAbonus1 & 2 to maximum but i need more dmg.
    If you have all of your multipliers (fury stance, and JA ups), and you really feel as if you don't need the extra skills Hu has, it's not a horrible idea. Flat stat boosts from skill trees just fall off with better gear. +100 atk means less to someone who already has 2800+ compared to someone with 1000.

    The far left side of your Hu tree needs to look exacly like this. Anything to the right of the first two vertical rows is 'optional', or maybe 'preference'/'less mandatory''less rigid' are better words.
    Last edited by Maninbluejumpsuit; Sep 21, 2015 at 10:01 AM.

    Shigure ship 2. Credit to agarwood for the picture!

  2. #4512

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    Thanks for replies!

    So both stances will work at once flawlessly? Got it - will pick up at my next levels. And as i understood i don't have to worry about equipment before lvl cap? 'Cause i don't have enough dex for extended gear. Sadly i need more posts to url my skill tree.

  3. #4513

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    Quote Originally Posted by shuravii View Post
    So both stances will work at once flawlessly? Got it - will pick up at my next levels.
    Stances from different classes can be active at the same time, yes.

    Average + Fury is fine.

    You cannot activate both stances of any one class at the same time.

    Fury + Guard will not work. Using one will de-activate the other.

    Quote Originally Posted by shuravii View Post
    And as i understood i don't have to worry about equipment before lvl cap?
    Not the easiest question to answer. Just have a decent weapon with a decent potential, and fully grinded. Also have some good units so you don't explode in one hit.

    This is the unit set most players make use of on high-level classes. The bulk of its value is on the set bonus, making it an amazing pick for crafting as well.

    This katana is among the best you can get before 13*s if you extend it, AND do enough challenge mode to buy at least 3 photon boosters to unlock that potential.

    Bravers do have that annoying DEX-thing hovering over them, which SEGA dared not repeat with bouncer, but does not remedy for bravers for the rare mastery skill, and crafted weapons, but at least you can get an item from casino shops to remedy the craft issue. For 9000 coins, you can buy a craft support item to change the stat required to equip an item. Best used on final extention levels.

    edit: on that note, you're not raising your mag to be dex-based, are you? You really don't want to do that if you intend on sticking to a specific weapon type.
    Last edited by Maninbluejumpsuit; Sep 21, 2015 at 12:24 PM.

    Shigure ship 2. Credit to agarwood for the picture!

  4. #4514

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    Quote Originally Posted by Maninbluejumpsuit View Post
    Just have a decent weapon with a decent potential, and fully grinded. Also have some good units so you don't explode in one hit.
    Got it, gonna stick with kenei then due to its potential.

    Quote Originally Posted by Maninbluejumpsuit View Post
    but at least you can get an item from casino shops to remedy the craft issue. For 9000 coins, you can buy a craft support item to change the stat required to equip an item. Best used on final extention levels.
    Wow, never been in casino, i usually ignore this kind of conten in games, so have to check it this time. Thanks for hint.

    Quote Originally Posted by Maninbluejumpsuit View Post
    edit: on that note, you're not raising your mag to be dex-based, are you? You really don't want to do that if you intend on sticking to a specific weapon type.
    My mag is somewhere 110satk, 50ratk and 40dex, 'cause i use bow frequently to get rid of flying enemies. Don't want to sacrifice bow damage, so gonna invest points in fury stance then. Thanks!

  5. #4515

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    We are getting a point relaxation for braver soon.
    Both sides of the tree will cost less points so hybrid builds will have an easier time getting the relevant skills.

  6. #4516
    Direct Assault Bellion's Avatar
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    Welp, according to G-Heaven, Tsukimi and Gekka are 2 of the PAs being changed. Nothing on the third PA. Tsukimi and Gekka will have PP reduced from 20->15.

    Katana Gear will give a 0%, 5%, and 10% damage boost directly based on Gear level 1, 2, and 3 respectively. And then you also have the usual attack stats increase when you actually activate the Gear.

  7. #4517
    Filler-man!! _(:3」 final_attack's Avatar
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    Quote Originally Posted by Bellion View Post
    Welp, according to G-Heaven, Tsukimi and Gekka are 2 of the PAs being changed. Nothing on the third PA. Tsukimi and Gekka will have PP reduced from 20->15.

    Katana Gear will give a 0%, 5%, and 10% damage boost directly based on Gear level 1, 2, and 3 respectively. And then you also have the usual attack stats increase when you actually activate the Gear.
    Also, from G-heaven too ....... KC, RapidShoot, and RapidShootMastery(the % damage increase one) => 5 SP max
    Last edited by final_attack; Sep 22, 2015 at 07:33 AM.
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  8. #4518
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Bellion View Post
    Welp, according to G-Heaven, Tsukimi and Gekka are 2 of the PAs being changed. Nothing on the third PA. Tsukimi and Gekka will have PP reduced from 20->15.
    As long as all the PAs get a slight damage boost all around i'm ok with this.

    Quote Originally Posted by Bellion View Post
    Katana Gear will give a 0%, 5%, and 10% damage boost directly based on Gear level 1, 2, and 3 respectively. And then you also have the usual attack stats increase when you actually activate the Gear.
    Wait, does that mean if you activate KG and keep it high you get BOTH bonuses?

    Quote Originally Posted by final_attack View Post
    Also, from G-heaven too ....... KC, RapidShoot, and RapidShootMastery(the % damage increase one) => 5 SP max
    I can't wait to make everyone hate me!

  9. #4519

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    Quote Originally Posted by Kondibon View Post
    As long as all the PAs get a slight damage boost all around i'm ok with this.

    Wait, does that mean if you activate KG and keep it high you get BOTH bonuses?

    I can't wait to make everyone hate me!
    Why not just go all in on Average Stance and make up for the Weak Stance shortfall with Rapid Shoot Ups? You get more damage on both Katana and Bow that way.

  10. #4520
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Selphea View Post
    Why not just go all in on Average Stance and make up for the Weak Stance shortfall with Rapid Shoot Ups? You get more damage on both Katana and Bow that way.
    Because sometimes I play Br/Ra, this is just me only having one skill tree and still wanting non striking weapons as an option for mobbing. The alternative was going full weak stance and just relying on fi or hu stances when I want to melee mobs.

    I am considering it though.

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