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  1. #671

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    Quote Originally Posted by Narrillnezzurh View Post
    We also need to do some testing to determine what the "Rate enhancement" is. If it cuts a set amount off the end of each attack animation it might be better to use uncharged normal attacks during RS.
    it reduces the time for the JA circle to appear. its like god/battle i think.

    sig by gama
    Justina human female Te/Hu maybe braver soon
    Shayla newman female Br/Ra
    Alisha.EXE cast female Bo/Hu
    ship 02 team:none

  2. #672

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    So would you say it's better to use uncharged normal attacks during RS?

  3. #673

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    Quote Originally Posted by Narrillnezzurh View Post
    I'm well aware of the stall, but if you want to convince me that rolling and step attacking in between SEs is faster than the JA window which cuts out a good third of the animation you're gonna have to do a little more than just say it. I very clearly already disagree with you.
    Well just like he said, hitting with the dash attack does give some PP back, and well, deals damage too. And I'm not sure it's really slower than waiting, not to mention having a weapon palette of three sakura ends is impractical also boring.

  4. #674

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    Quote Originally Posted by Cyclon View Post
    having a weapon palette of three sakura ends is impractical.
    If it's our best damaging ability it would make sense to have a palette for it, no? And like I said, you lose the 20% bonus from Fury Combo Up if you cancel it in any way.

  5. #675

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    Quote Originally Posted by Alisha View Post
    it reduces the time for the JA circle to appear. its like god/battle i think.
    God/Battle sped up the animation in its entirety. If this shortens the delay for the JA circle it could leave the entire animation completely alone, but allow earlier JA canceling of it. Another example of a move where missing the JA circle will result in a longer animation is grenade shot on the rifle. Missing JA on that makes you wait an eternity.

  6. #676

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    Quote Originally Posted by Narrillnezzurh View Post
    If it's our best damaging ability it would make sense to have a palette for it, no? And like I said, you lose the 20% bonus from Fury Combo Up if you cancel it in any way.
    What do you mean, you get the JA off the normal attack for the full bonus.

  7. #677

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    Quote Originally Posted by Narrillnezzurh View Post
    Same use as Zondeel, no?
    i need more experience on vhard but i think the radius is to small. what i do with it sometimes is stick it on a monsters weak point but.. i could just master shoot the same weak point. i havent yet encountered a situation where gravity -> torrential would be good.

    sig by gama
    Justina human female Te/Hu maybe braver soon
    Shayla newman female Br/Ra
    Alisha.EXE cast female Bo/Hu
    ship 02 team:none

  8. #678

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    Quote Originally Posted by Narrillnezzurh View Post
    If it's our best damaging ability it would make sense to have a palette for it, no? And like I said, you lose the 20% bonus from Fury Combo Up if you cancel it in any way.
    Wasn't Fury combo up a poorly named 20% JA bonus skill? And if you can save a palette it's always best to do so imo.
    Edit:while in fury stance, sorry:s
    Last edited by Cyclon; Jul 20, 2013 at 03:14 PM.

  9. #679

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    Quote Originally Posted by Narrillnezzurh View Post
    So would you say it's better to use uncharged normal attacks during RS?
    once it gets going uncharged constantly ja'ed normals are the way to go. i need to practice stringing off ja'ed charges the timing is a bit more difficult.

    sig by gama
    Justina human female Te/Hu maybe braver soon
    Shayla newman female Br/Ra
    Alisha.EXE cast female Bo/Hu
    ship 02 team:none

  10. #680

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    Quote Originally Posted by UnLucky View Post
    What do you mean, you get the JA off the normal attack for the full bonus.
    Isn't Fury Combo Up only supposed to apply to consecutive JAs? That's what the wording suggests.

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