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  1. #11

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    Took them long enough but i'm glad it's getting addressed.Now the speed of knuckle gear will be more noticeable with actual hits :P

  2. #12

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    remember when SEGA lowered hitstop on wands? yeah
    don't expect too much
    P S O W
    (´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
    died to SEGAC corporate robots on 05/01/2016, never forget

  3. #13
    The James Franco of PSO2 NoiseHERO's Avatar
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    Quote Originally Posted by Rien View Post
    http://pso2.jp/players/support/measures/?id=1784

    Apparent update coming in august which involves changing the power increase to PAs granted by Dagger Gear and also reducing the Hitstop on Knuckles.

    Has anyone else noticed this?
    Guess I'm not selling my fighting beats, but not using em for a month eithe-

    Quote Originally Posted by jooozek View Post
    remember when SEGA lowered hitstop on wands? yeah
    don't expect too much
    ...

    Hm...

    AYY. All you nillas days is numbered.

  4. #14

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    I don't see how this can't come with the next update already, considering those are just number changes.

    I want them to move on to Techer already ffs.

  5. #15
    N-Sythe Syklo's Avatar
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    Quote Originally Posted by Rien View Post
    http://pso2.jp/players/support/measures/?id=1784

    Apparent update coming in august which involves changing the power increase to PAs granted by Dagger Gear and also reducing the Hitstop on Knuckles.

    Has anyone else noticed this?
    As long as the change is NOT A DEBUFF
    YES.

    Are you a ship 8 player? Want some friends to get started? Start with me! (CURRENTLY Busy with university )

  6. #16

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    I read the thread title and immediately thought : "Shit i'm outta here"

    Then I read it's only buffs to unused weapons and I thought : "AAAAAAAAAW YEAH"

    STAND UP TO THE VICTORY !

  7. #17
    A Blue Cast BlueCast Boy's Avatar
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    Finally thanks Sega i knew you won;t ignore that fighters t.daggers and knuckles lackings on something.

  8. #18

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    Quote Originally Posted by jooozek View Post
    remember when SEGA lowered hitstop on wands? yeah
    don't expect too much
    This was actually a pretty huge change. The hitstop was utterly absurd on wands. I'm talking stop in midair for nearly a full extra second because you've hit two things. It really was excessive and unnecessary. What we have now on wands is much more fitting.

    So there's hope for knuckles. What there isn't really hope for is daggers...

    When I opened this thread I expected yet another poorly labeled suggestion thread. I was not expecting actual good news. So this is cool.

    Individual PA's need some balance, but I'm not expecting that until they try to rebalance them at level 16+ again, since I have no doubts they'll take that approach a second time (it DID work out on a few PA's at 11+, after all).

    The problem with daggers isn't their midair damage - it's their ability to chase targets that move when you're in midair and then their damage full stop. A way better gear bonus would be reducing PP cost (up to 35%) for PA's and then giving daggers +60% damage across the board, on the ground AND in the air. Turn the gear into a heat gauge that gradually depletes on the ground, but doesn't deplete in the air. Using any PA in the air fills 16% of the gear, no need for a tiny hop or leap to be in the PA in an almost arbitrary way (seriously, some PA's fill it but others don't, it's dumb).

    Hopefully they start taking a "what's broken, how can we fix it?" approach to balancing instead of a "shit, people are bitching, just buff its damage by 40%" blanket approach to everything ever.

  9. #19

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    i never use Knuckle. i use tonfa

  10. #20
    "Of their own accord" Enforcer MKV's Avatar
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    Ahahahahahahahahaha, excellent.

    The punching shall continue. Oo-f**king-rah.
    Enforcer MkX [TE/RA]: Critically injured
    Violet MkV [BR/HU]: On active duty



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